Difference between revisions of "Template:Artificial intelligence"
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↑ About Ashes of Creation.
↑ Livestream, 5 May 2017 (11:55).
↑ Livestream, July 28, 2017 (43:57).
↑ Livestream, April 8, 2018 (3:56).
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* Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref name="livestrean-5-May-2017-11:55">[https://youtu.be/gcbYJllGfnQ?t=11m55s Livestream, 5 May 2017 (11:55).]</ref> | * Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref name="livestrean-5-May-2017-11:55">[https://youtu.be/gcbYJllGfnQ?t=11m55s Livestream, 5 May 2017 (11:55).]</ref> | ||
* [[Bosses]] are scripted and make decisions dynamically during boss fights.{{livestream|28 July 2017|43m57|rx6xdibiRIk}} | * [[Bosses]] are scripted and make decisions dynamically during boss fights.{{livestream|28 July 2017|43m57|rx6xdibiRIk}} | ||
+ | * NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.{{livestream|8 April 2018|3m56|JH-sX1aFljM}} |
Revision as of 23:08, 8 April 2018
Ashes of Creation utilizes an adaptive artificial intelligence (AI), which means that different encounters with similar creatures will yield different player experiences.[1]
- Utilizing new AI technology that hasn't been seen in other MMORPG projects.[2]
- Bosses are scripted and make decisions dynamically during boss fights.[3]
- NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[4]