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− | {{Draft}}[[File:Race Chart.png|250px|right]]
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− | == Races ==
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− | Ashes of Creation offers nine playable races<ref>[https://ashesofcreation.wiki/File:Race_Chart.png]</ref> (five species, with four divided into two subtypes)
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− | *Aela Humans (Kaelar and Vealune)
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− | *Pyrian Elves (Empyrean and Py’Rai)
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− | *Kaivek Orcs (Ren’Kai and Vek)
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− | *Dunzenkell Dwarves (Dunir and Nikua)
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− | *Tulnar
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− | == Racial influence ==
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− | A player's choice of race will influence additional features of gameplay such as skill augmentation and node architecture. <ref>[[File:Race influence on skills.png|500px]]</ref>
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− | *Each race will have different base stats.
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− | *Race will offer racial augmentations which you can apply to your primary archetype skills.
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− | Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race.
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− | == Racial influence on nodes ==
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− | Architecture of a Node is based off of the development contribution of each race type.<ref>[[File:Race and Architecture.png]]</ref>
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− | Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme.
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− | == Starting zones ==
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− | Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends.
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− | == Notes ==
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− | <references/>
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Latest revision as of 13:45, 15 October 2017