Difference between pages "Races" and "Gathering"

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(Created page with "{{Draft}}250px|right == Races == Ashes of Creation offers nine playable races<ref>[https://ashesofcreation.wiki/File:Race_Chart.png]</ref> (...")
 
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{{Draft}}[[File:Race Chart.png|250px|right]]
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{{Draft}}
== Races ==
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[[File:mushrooms.png|thumb|500px|Mushrooms found in an underground cave.<ref>[https://go.twitch.tv/videos/175028745?t=00h10m48s PAX West livestream footage, 3 September 2017.]</ref>]]
  
Ashes of Creation offers nine playable races<ref>[https://ashesofcreation.wiki/File:Race_Chart.png]</ref> (five species, with four divided into two subtypes)
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Gathering is one of the [[Artisan classes|artisan classes]].{Cn}
*Aela Humans (Kaelar and Vealune)
 
*Pyrian Elves (Empyrean and Py’Rai)
 
*Kaivek Orcs (Ren’Kai and Vek)
 
*Dunzenkell Dwarves (Dunir and Nikua)
 
*Tulnar
 
  
== Racial influence ==
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* Resources that can be gathered do not leave clues to being gatherable.
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* You need to learn what can be gathered by trial and error and learning their visuals.
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* Resources will be in locations where you would expect them to be organically.
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* Gathering within a [[Nodes|node's]] ZOI will contribute to its experience growth.
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* Resources exist as a cluster and will last until the full resource is depleted.
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* Once the resource is used up it may spawn in a random location in the world.
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* Some unique resources may be monsters in disguise or have monsters defending them.<ref>[[File:Gathering.png|350px]]</ref>
  
A player's choice of race will influence additional features of gameplay such as skill augmentation and node architecture. <ref>[[File:Race influence on skills.png|500px]]</ref>
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== Harvest skill ==
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[[File:Harvest.png|thumb|500px|[[Harvest]] skill.<ref name="harvest">[https://youtu.be/TrQ8JBxUtT8?t=21s PAX West [[Tank]] gameplay PvE experience, 2 September 2017.]]</ref>]]
  
*Each race will have different base stats.
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Players have a [[Harvest|harvest]] skill that allows you to gather.<ref name="harvest"/>
*Race will offer racial augmentations which you can apply to your primary archetype skills.
 
  
Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race.
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* The skill displays a green circle.
 
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* Placing the green circle over the resource will start the keystroke skill.
 
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* If the player hits the harvest skill whilst in the red area they can crit on their harvest.
== Racial influence on nodes ==
 
 
 
 
 
Architecture of a Node is based off of the development contribution of each race type.<ref>[[File:Race and Architecture.png]]</ref>
 
 
 
Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme.
 
 
 
 
 
== Starting zones ==
 
 
 
Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends.
 
  
 
== Notes ==
 
== Notes ==
 
<references/>
 

Revision as of 13:39, 15 October 2017

box warning orange.pngThis page is currently a draft.
Mushrooms found in an underground cave.[1]

Gathering is one of the artisan classes.{Cn}

  • Resources that can be gathered do not leave clues to being gatherable.
  • You need to learn what can be gathered by trial and error and learning their visuals.
  • Resources will be in locations where you would expect them to be organically.
  • Gathering within a node's ZOI will contribute to its experience growth.
  • Resources exist as a cluster and will last until the full resource is depleted.
  • Once the resource is used up it may spawn in a random location in the world.
  • Some unique resources may be monsters in disguise or have monsters defending them.[2]

Harvest skill

Harvest skill.[3]

Players have a harvest skill that allows you to gather.[3]

  • The skill displays a green circle.
  • Placing the green circle over the resource will start the keystroke skill.
  • If the player hits the harvest skill whilst in the red area they can crit on their harvest.

Notes

  1. PAX West livestream footage, 3 September 2017.
  2. Gathering.png
  3. 3.0 3.1 PAX West Tank gameplay PvE experience, 2 September 2017.]