Stats

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Alpha-0 stats and attributes.[1]

Stat growth

Base stats are defined by a character's primary archetype. Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[3]

  • Gear has approximately a 40-50% influence on a players overall power in the game.[4]
  • Artisan profession does not affect a player's stats.[5]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[6][7][8] Any contribution by the secondary archetype was later removed.[6]
  • Waterfall stats are stats that are derived from another stat.[9]
A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[9]

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[10]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[11]Jeffrey Bard

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[12][13][13][14][15][16]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[21]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[20]Steven Sharif

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[16]Steven Sharif

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Base skill
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[22][23][24]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[25][26][22]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[22][27][28]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[29][30]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[31] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[32]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[33][34]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[35][36]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[37]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[38]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[39]

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[40]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[41]Steven Sharif

Ashes of Creation is a PvX game. Players will naturally encounter both PvP and PvE elements.[41][42][43] It is unlikely that a player could purely focus on just PvP or just PvE.[41][40][42][43]

  • Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[45][46][47][48][49]
  • There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[42][50]
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[49]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

See also

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Livestream, February 9, 2018 (7:31).
  2. 2.0 2.1 2.2 Livestream, May 30, 2017 (16:25).
  3. Livestream, January 27, 2023 (1:27:42).
  4. Interview, July 19, 2020 (53:59).
  5. Livestream, July 18, 2017 (37:25).
  6. 6.0 6.1 Livestream, November 22, 2019 (1:4:56).
  7. Livestream, July 18, 2017 (35:58).
  8. Livestream, May 8, 2017 (43:30).
  9. 9.0 9.1 Livestream, September 29, 2023 (1:17:44).
  10. Livestream, May 30, 2017 (16:25).
  11. 11.0 11.1 11.2 Livestream, December 6, 2018 (48:52).
  12. Fissure Description.png
  13. 13.0 13.1 Livestream, April 7, 2023 (1:11:14).
  14. 14.0 14.1 Interview, July 18, 2020 (1:05:04).
  15. Livestream, May 24, 2017 (27:47).
  16. 16.0 16.1 16.2 Livestream, 2018-04-8 (PM) (26:19).
  17. Video, September 30, 2022 (15:28).
  18. Livestream, February 29, 2024 (55:34).
  19. Livestream, September 30, 2020 (1:04:56).
  20. 20.0 20.1 Livestream, June 1, 2017 (20:23).
  21. Livestream, June 26, 2020 (1:32:16).
  22. 22.0 22.1 22.2 Video, September 29, 2023 (11:29).
  23. New Ball Lightning Description.png
  24. Video, April 28, 2023 (7:15).
  25. Video, April 28, 2023 (9:22).
  26. Blizzard Description2.png
  27. Cone of Cold Description2.png
  28. Video, April 28, 2023 (11:22).
  29. Video, April 28, 2023 (14:55).
  30. Elemental Empowerment Description.png
  31. Fireball Description2.png
  32. New Fireball Description.png
  33. New Frostbolt Description.png
  34. Video, April 28, 2023 (15:35).
  35. Lightning Strike Description2.png
  36. Video, April 28, 2023 (13:40).
  37. Magma Field Description2.png
  38. Meteor Description2.png
  39. Thundering Shot Description.png
  40. 40.0 40.1 Video, April 16, 2018 (1:32).
  41. 41.0 41.1 41.2 Podcast, April 11, 2021 (38:31).
  42. 42.0 42.1 42.2 Livestream, May 12, 2017 (24:52).
  43. 43.0 43.1 Livestream, May 5, 2017 (33:25).
  44. Livestream, August 31, 2023 (20:54).
  45. Livestream, May 31, 2023 (45:47).
  46. Livestream, April 7, 2023 (55:22).
  47. Livestream, March 31, 2023 (1:00:16).
  48. Livestream, October 28, 2022 (32:52).
  49. 49.0 49.1 Livestream, June 1, 2017 (37:39).
  50. MMORPG Interview, 2016-12-12.
  51. pvx stats.png
  52. Livestream, May 15, 2017 (14:05).