Ship building

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Naval concept art.[1]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[2]Steven Sharif

Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node with a harbor.[3][4][5]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][9][10] The types of attachments that are available are dictated by the ship's class.[2]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[15]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[16]Steven Sharif

Ship repair

Ships may be repaired but it will be a lengthier process than in other games.[17]

  • Once repaired, ships can only be launched from land.[17]

Harbors

Alpha-1 harbor early preview concept.[18]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[19]Steven Sharif

Harbors are points of interest that appear in proximity to coastal nodes.[20][6][7] Harbors have a significant amount of influence over the waters.[21]

  • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[19]
    • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[19]

Naming ships

Template:Naming ships and buildings

Emblems

The user interface will allow emblems, logos and symbols to be designed in-game.[25][26][27]

Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[28]Steven Sharif

Mariner classes

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[32][33]

The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[32]Steven Sharif

See also

References

  1. steven-twitter-background.png
  2. 2.0 2.1 2.2 Livestream, February 25, 2022 (1:15:50).
  3. 3.0 3.1 3.2 3.3 Interview, July 9, 2023 (1:20:33).
  4. 4.0 4.1 Livestream, October 28, 2022 (1:39:25).
  5. steven-ships-1.png
  6. 6.0 6.1 6.2 6.3 6.4 Livestream, July 25, 2020 (1:59:09).
  7. 7.0 7.1 7.2 7.3 Livestream, July 9, 2018 (30:35).
  8. 8.0 8.1 steven-ships-2.png
  9. Livestream, October 29, 2021 (1:15:57).
  10. Interview, August 17, 2018 (36:29).
  11. 11.0 11.1 Podcast, November 15, 2020 (23:30).
  12. 12.0 12.1 Interview, July 19, 2020 (48:05).
  13. 13.0 13.1 Livestream, May 19, 2017 (50:45).
  14. Livestream, September 30, 2022 (1:19:27).
  15. Livestream, September 30, 2022 (1:19:59).
  16. Livestream, September 30, 2022 (1:20:06).
  17. 17.0 17.1 Livestream, July 26, 2019 (1:13:00).
  18. Livestream, March 26, 2021 (48:42).
  19. 19.0 19.1 19.2 Livestream, August 26, 2022 (1:26:58).
  20. 20.0 20.1 20.2 Interview, July 9, 2023 (1:18:49).
  21. 21.0 21.1 21.2 Podcast, April 11, 2021 (36:43).
  22. Livestream, October 14, 2022 (58:46).
  23. Livestream, May 19, 2017 (37:51).
  24. Livestream, July 30, 2021 (53:15).
  25. 25.0 25.1 25.2 25.3 25.4 Livestream, May 17, 2017 (55:40).
  26. 26.0 26.1 guild emblem.jpg
  27. 27.0 27.1 Livestream, October 31, 2018 (47:44).
  28. 28.0 28.1 28.2 Livestream, October 31, 2023 (1:34:37).
  29. 29.0 29.1 29.2 Interview, October 20, 2018 (3:35:54).
  30. Livestream, July 29, 2022 (1:06:39).
  31. Livestream, July 29, 2022 (1:06:15).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Livestream, September 30, 2022 (1:24:54).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Livestream, July 9, 2018 (36:05).
  34. Livestream, July 9, 2018 (36:05).