Server transfers

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Server transfers, outside of server merges, will not be possible initially.[1][2]

  • The developers intend to assess the impact on housing and other systems closer to launch.[2]

Server merges

The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[3][4]

  • Only servers that share the same timezone will be merged together.[1]
  • The server with the lower population (weaker server) will be merged into the server with the higher population (stronger server).[1]
  • Players from the weaker server will be provided the opportunity to change their character names during the merger.[1]
  • There are two options for player owned land and property depending on the difference in size of the two servers.[1]
    1. For equal sized servers, property ownership will be reset for both servers, requiring all players to reestablish property ownership when the merge is complete.[1]
    2. For merges into a stronger server, only the players coming from the weaker server will be required to establish property ownership following the merge.[1]
Part of the equation of essentially watching to make sure that we don't over populate the server selection, but at the same time making sure that there's not a queue system in place that's so long it's detrimental to the concurrency of the player's will to play so to speak. It's a tough balancing act.[5]Steven Sharif

Regions

Ashes of Creation will launch with the following server regions:[6][7]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[14]Steven Sharif

Other server regions will be considered based on interest.[8][7]

  • South America is under consideration due to traffic from that region.[15]

Once we get closer to launch we'll update this information, which may include additional regions.[8]

Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[16]

  • Players will be able to make characters on any server they wish. There will be no region locking (outside of harmonized regions).[17]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[17]Margaret Krohn

Localization

Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[18][19][20][21]

  • Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[19][22]
  • Other languages are being considered based on interest.[18][20][21]
  • User interface localization tools are available in the chat window.[23]

The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[18]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Servers won't be language locked.[20]

  • There may be separate servers in the EU region based on language type.[19]

Testing server wipes

Alpha and Beta servers will be wiped prior to launch.[24]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[27]Steven Sharif

Server population

Population limits will be enforced on each server.[28]

  • Around 8-10k concurrent users per server is projected.[29][14][30][31]
  • Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[32]
    • This limit will increase over time to around 50,000 registered accounts per server.[32][3][5]
  • There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[5]
  • The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[3][4]
  • The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[33]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[34]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[34]Steven Sharif

Server instancing

There won't be server channels (sharding) on a server.[35][36]

Server vs server

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The arena system may support cross-server combat.[37]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[38]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[39]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[39]Jeffrey Bard

Server types

See also

References