Server transfers

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Server transfers, outside of server merges, will not be possible initially.[1][2]

  • The developers intend to assess the impact on housing and other systems closer to launch.[2]

Servers

The world will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[3][4][5]

To answer your question about "what stops all servers from from progressing the same nodes," the answer to that question is "other players." Certain content is locked behind different nodes that develop. If we assume that at some point all of the information regarding node progression is available, not all players on a server may agree on what content they want access to, or that they want other players to have access to. Even if a certain perks from node progression are considered "best value" to players trying to solve a node meta, that doesn't mean all players on a server benefit from that in the same way. Because of this, some players make act against your best interests, because it isn't their best interest. Nodes define (and redefine) the world around you, influence points of interest, world quest lines, story arcs, drop tables, resource pools, and even spawn tables for NPCs and bosses. The cycle of nodes leveling and triggering events is something we expect to see play out in a variety of different ways, across different servers, based on how players choose to play Ashes of Creation.[3]Ry Schueller
  • There will be a multitude of servers located throughout the various regions of the world.[7]
    • Server selection will show the region where the server is located and/or the ping to that server.[7]
With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[7]Steven Sharif

Regions

Ashes of Creation will launch with the following server regions:[10][11]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[18]Steven Sharif

Other server regions will be considered based on interest.[12][11]

  • South America is under consideration due to traffic from that region.[19]

Once we get closer to launch we'll update this information, which may include additional regions.[12]

Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[20]

  • Players will be able to make characters on any server they wish. There will be no region locking (outside of harmonized regions).[21]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[21]Margaret Krohn

Localization

Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[22][23][24][25]

  • Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[23][26]
  • Other languages are being considered based on interest.[22][24][25]
  • User interface localization tools are available in the chat window.[27]

The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[22]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Servers won't be language locked.[24]

  • There may be separate servers in the EU region based on language type.[23]

Testing server wipes

Alpha and Beta servers will be wiped prior to launch.[28]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[31]Steven Sharif

Server population

Population limits will be enforced on each server.[32]

  • Around 8-10k concurrent users per server is projected.[33][18][34][35]
  • Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[36]
    • This limit will increase over time to around 50,000 registered accounts per server.[36][37][38]
  • There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[38]
  • The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[37][39]
  • The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[8]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[40]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[40]Steven Sharif

Server instancing

There won't be server channels (sharding) on a server.[41][42]

Server vs server

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The arena system may support cross-server combat.[43]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[44]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[45]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[45]Jeffrey Bard

Server types

  • There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[46][47][48]

See also

References

  1. Livestream, October 14, 2022 (2:53).
  2. 2.0 2.1 February 8, 2019 - Questions and Answers.
  3. 3.0 3.1 roshen servers.png
  4. Livestream, May 19, 2017 (37:03).
  5. MMOGames interview, January 2017
  6. Official Livestream - May 4th @ 3 PM PST - Q&A
  7. 7.0 7.1 7.2 Livestream, September 27, 2018 (48:13).
  8. 8.0 8.1 8.2 Livestream, November 19, 2021 (52:35).
  9. Livestream, January 27, 2023 (4:18).
  10. Interview, May 8, 2017 (22:06).
  11. 11.0 11.1 Livestream, May 24, 2017 (40:50).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 server-locations.png
  13. 13.0 13.1 na and eu servers.jpg
  14. 14.0 14.1 14.2 14.3 Ashes of Creation FAQ: Where will your servers be?
  15. 15.0 15.1 servers SEA OCE.png
  16. steven-oce-servers.png
  17. Reddit Q&A, 2019-01-8.
  18. 18.0 18.1 Livestream, 2018-04-8 (AM) (26:41).
  19. Livestream, July 9, 2018 (47:54).
  20. Livestream, July 25, 2020 (1:21:03).
  21. 21.0 21.1 margaret-region-locking.png
  22. 22.0 22.1 22.2 What languages will Ashes of Creation be in?
  23. 23.0 23.1 23.2 Interview, August 24, 2018 (2:35).
  24. 24.0 24.1 24.2 Livestream, May 17, 2017 (1:09:22).
  25. 25.0 25.1 Livestream, May 24, 2017 (45:49).
  26. spanish.png
  27. Interview, August 24, 2018 (3:19).
  28. server wipe.jpg
  29. Alpha one test schedule, Mar 12, 2021.
  30. Livestream, November 30, 2020 (7:27).
  31. 31.0 31.1 server-wipes.png
  32. Livestream, May 17, 2017 (59:25).
  33. Livestream, October 29, 2021 (1:14:00).
  34. Video, September 6, 2018 (4:25).
  35. server population.png
  36. 36.0 36.1 steven-jahlon-accounts-per-server.jpg
  37. 37.0 37.1 steven-server-accounts.png
  38. 38.0 38.1 Interview, July 18, 2020 (12:56).
  39. Interview, July 18, 2020 (10:04).
  40. 40.0 40.1 Livestream, July 25, 2020 (1:06:43).
  41. Livestream, May 8, 2017 (36:26).
  42. Livestream, July 28, 2017 (35:42).
  43. Livestream, May 26, 2017 (29:13).
  44. Livestream, 2018-04-8 (PM) (36:21).
  45. 45.0 45.1 Livestream, May 26, 2017 (29:05).
  46. Livestream, March 29, 2024 (2:27:46).
  47. Livestream, May 12, 2017 (24:52).
  48. MMORPG Interview, 2016-12-12.
  49. Livestream, May 10, 2017 (35:27).