Difference between pages "File:siege notice.png" and "Races"

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{{Draft}}
  
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[[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]]
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[[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed [[Divine gateway|divine gateway]].<ref name="livestream-20-October-2017">[https://go.twitch.tv/videos/182781830?t=00h50m20s Livestream Q&A, 20 October 2017 (50:20).]</ref>]]
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== Races ==
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[[Ashes of Creation]] offers nine playable [[Races|races]].<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref>
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* [[Aela Humans]] ([[Kaelar]] and [[Vaelune]]).
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* [[Pyrian Elves]] ([[Empyrean]] and [[Py’Rai]]).
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* [[Kaivek Orcs]] ([[Ren’Kai]] and [[Vek]]).
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* [[D&uuml;nzenkell Dwarves]] ([[D&uuml;nir]] and [[Nik&uuml;a]]).
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* [[Tul'nar]].<ref name="tulnar-kickstarter">[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1896959 Kickstarter $2,500,000 New Player Race Achieved.]</ref>
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== Racial influence ==
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A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
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* Each race will have different base stats.
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* Racial augments may be applied to primary [[Archetypes|Archetype]] skills.
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* Races are not gender or [[Classes|Class]] locked.
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* Some classes may work better with certain races but nothing is enforced.
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== Racial influence on nodes ==
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A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref>
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== Starting zones ==
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Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref>
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{{Notes}}
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[[Category:Engaging and immersive story]][[Category:Races]]

Revision as of 15:31, 20 October 2017

box warning orange.pngThis page is currently a draft.
Eight of the nine races in Ashes of Creation.

Races

Ashes of Creation offers nine playable races.[2]

Racial influence

A player's choice of race will influence additional features of gameplay.[4]

  • Each race will have different base stats.
  • Racial augments may be applied to primary Archetype skills.
  • Races are not gender or Class locked.
  • Some classes may work better with certain races but nothing is enforced.

Racial influence on nodes

A Node's architecture is determined by the primary race that contributes to its development.[5]

Starting zones

Players will be able to choose their starting Divine gateway.[6]

References

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current08:55, 11 October 2017Thumbnail for version as of 08:55, 11 October 2017563 × 357 (82 KB)Lex (talk | contribs)

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