Rogue
Rogue is an archetype in Ashes of Creation.[3]
The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're bleeding and you're trying to snare away and walking away, and that's a rogue in my opinion.[4] – Steven Sharif
Rogue classes
Skills/abilities
All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[5]
- Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[6]
- These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[6]
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[6] – Steven Sharif
Skill | Icon | Base skill |
---|---|---|
Stealth | This does not render a player completely invisible.[7] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[8] |
Theft
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[9][10]
- There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[9][11]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[11] – Steven Sharif
- Players are not able to be robbed while occupying their player stall inside the limits of a node.[12]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[10] – Steven Sharif
Timeline
The Rogue archetype is scheduled for release at the start of Alpha-2.[13][14]
- This was previously targeted for Alpha-1.[15]
- The Alpha-2 Mage archetype will be showcased before the rogue archetype.[16]
Artwork
Archetype list
Icon | Archetype | Type.[17] | Role.[18] | Resource.[19][20] |
---|---|---|---|---|
Bard | Arcane | Support | - | |
Cleric | Arcane | Support | Divine Power | |
Fighter | Martial | Damage | Combat Momentum | |
Mage | Arcane | Damage | - | |
Ranger | Martial | Damage | - | |
Rogue | Martial | Damage | - | |
Summoner | Arcane | - | - | |
Tank | Martial | Tank | Courage |
See also
References
- ↑ Livestream, May 17, 2017 (40:07).
- ↑ Livestream, May 17, 2017 (40:07).
- ↑ Archetype breakdown.
- ↑ Podcast, September 29, 2021 (28:30).
- ↑
- ↑ 6.0 6.1 6.2 Livestream, July 25, 2020 (42:49).
- ↑ Livestream, January 28, 2022 (1:12:27).
- ↑ Livestream, May 3, 2017 (49:39).
- ↑ 9.0 9.1 Interview, February 7, 2021 (16:05).
- ↑ 10.0 10.1 Podcast, May 5, 2017 (43:05).
- ↑ 11.0 11.1 Interview, February 7, 2021 (19:00).
- ↑ Livestream, October 16, 2017 (59:39).
- ↑ Interview, July 9, 2023 (1:11:29).
- ↑ Interview, October 17, 2020 (53:50).
- ↑
- ↑ Interview, July 29, 2020 (49:53).
- ↑ Group dynamics blog.
- ↑ Livestream, April 28, 2023 (1:02:04).
- ↑