Difference between pages "File:vlcsnap-2017-10-17-11h41m07s131.png" and "Archetypes"

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[[File:archetypes.png|thumb|400px|In keeping with our theme of Consequence, and unlike other games, [[Race|race]] won’t just be a matter of look, with relatively inconsequential abilities tacked on. Instead they integrate deeply into our [[Classes|class]] system, augmenting and changing the basic chassis provided by our eight core [[Archetypes|archetypes]]. Our goal here is to create a system where an [[Pyrian_Elves|Elven]] [[Fighter|fighter]] feels different, but serves the same role as a [[Dunzenkell_Dwarves|Dwarven]] [[Fighter|fighter]].<ref>[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios Ashes of Cration Kickstarter</ref>]]
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At the start of the game players may choose from eight [[Archetypes]]. These archetypes represent the staple fantasy [[Classes|classes]]:<ref name="progression">[[File:progression.png|350px]]</ref>
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== Bard ==
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{{Bard|1====}}
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== Cleric ==
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{{Cleric|1====}}
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== Fighter ==
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{{Fighter|1====}}
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== Mage ==
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{{Mage|1====}}
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== Ranger ==
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{{Ranger|1====}}
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== Rogue ==
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{{Rogue|1====}}
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== Summoner ==
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{{Summoner|1====}}
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== Tank ==
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{{Tank|1====}}
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{{Notes}}
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[[Category:Engaging and immersive story]][[Category:Archetypes]]

Revision as of 04:46, 21 October 2017

box warning orange.pngThis page is currently a draft.
In keeping with our theme of Consequence, and unlike other games, race won’t just be a matter of look, with relatively inconsequential abilities tacked on. Instead they integrate deeply into our class system, augmenting and changing the basic chassis provided by our eight core archetypes. Our goal here is to create a system where an Elven fighter feels different, but serves the same role as a Dwarven fighter.[1]

At the start of the game players may choose from eight Archetypes. These archetypes represent the staple fantasy classes:[2]

Bard

Bard symbol.[3]

Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.

Bard2.PNG Bard is an archetype in Ashes of Creation.[4]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[5]Steven Sharif

Bard fills a non-healing support role that makes a party better as a whole through a range of buff-oriented and proximity based abilities.[6][7][8]

Q: Regarding the class composition and design revolving around the Holy Trinity, if that is the case where does a non-healing support fall into that concept of design and how will players who choose that path remain relevant throughout the gameplay loops?
A: This is a more old school idea of the Holy Trinity and where non-healing support classes fall into that mix. Generally you see in my experience most non-healing support classes fall into between the hybrid of support to tank or support to DPS, so they tend to fill a hybrid role. The Bard has an opportunity to fill that space and is a very integral component to maximizing a particular group or archetypes ability to perform through the use of their supportive and buff-oriented abilities as we've talked in the past. Many of these are support based on proximity. Some of them are support based on targeted buffs. We're going to be following the format of abilities that adhere to dances, songs, and stories when it relates to the Bard; and the scope of their particular ability sets- each of those provide a certain type of benefit to to other characters within proximity. The idea here again, pointing back to a more old-school trinity design is that no party is complete without the non-healing support class, which is the Bard in Ashes of Creation.[6]Steven Sharif

Cleric

Alpha-2 Cleric gameplay in The Ruins of Thanalas.[10]

That was super easy. Either that or I'm just a literal god of a healer![11]Steven Sharif

Cleric4.PNG Cleric is an archetype in Ashes of Creation.[4]

In a world often fraught with peril, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. As masters over the very essence of vitality, they can sense the broken and corrupted... The strands of this essence connect everything and everyone. Clerics find themselves particularly attuned to the threads that channel life and motive energy. By reinforcing these tendrils, they can heal and even resurrect those that have been wounded. By tearing them, they can steal energy from their foes, turning their enemies’ powers against them amid the frenzied heat of battle.[12]

  • In Ashes of Creation a Cleric's powers are not directly imbued by the gods. Instead, their powers are tied intrinsically to the use of manipulation of The Essence as a as a source of magic.[13]
One of the probably biggest delineations from your standard trope in MMORPGs is that the Cleric does not receive their powers from a divine source. At least not in the sense that is standard. It is still something that is tied intrinsically to the use of manipulation of the Essence as a source of magic. Now, the source of that Essence is up to question: There are some claims about it that might apply a divine interaction, but generally it's not as though you're being imbued by these powers from the gods and that the gods can take them away should you step out of line in your alignment.[13]Steven Sharif

Fighter

Alpha-2 Ren'Kai Fighter 3D render teaser.[14]

This Friday, we will see the Fighter Archetype Preview for Alpha Two! And the Ren'Kai Orcs! PREPARE FOR GLORY!!!"[14]Steven Sharif

Alpha-2 Py'rai Fighter screnshot.[15]

The fighter is an expert in physical combat. A master of many weapons, this warrior strikes fear into the heart of his foes.[4]

Fighter2.PNG Fighter is an archetype in Ashes of Creation.[4]

The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[18]Steven Sharif

Mage

Alpha-2 Mage Chain Lightning arcing around an environmental obstacle.[19]

You saw there that I ice bolted to apply stacks of chill. I Then followed up with my Elemental Empowerment attacks that added additional chill stacks, which created the frozen condition on the target they couldn't move; and then before that frozen conditions subsided I used my Arc Lightning in order to cause the Shattered effect.[20]Steven Sharif

Alpha-2 Melee Mage using a Greatsword weapon combo with class abilities.[21]

Different weapons have different synergies with class abilities, which just introduces that extra level of depth. It's like, how can I maximize the effect of this... I'm trading in this case my ranged potential for the ability to apply these status effects in a more AoE regard, which makes Greatsword a lot better for dealing with packs than the wand; and sometimes you'll even be able to use either one based on the situation. We allow players to swap their weapons based on what they are coming up against and it creates a lot of answers to different situations if you have the tools for it.[22]Tradd Thompson

Mage3.PNG Mage is an archetype in Ashes of Creation.[23][4]

  • Mages are able to combine skills from different elements, along with non-elemental spells and weapon attacks to produce powerful synergies and combos.[20]
    • Players can focus exclusively on a single element, but this will reduce their ability to benefit from synergies and combos between different elements.[24]
Passive essence is converted into useful forms and patterns under their direction, which can then take the shape of nearly anything imaginable! Mages can bend space, summon light, or set the very air ablaze – applying force in all its rawness, or in any shade of their elemental fury.[23]
  • Mages tend to have the most direct relationship with The Essence compared to others.[23]
Mages tend to have the most direct relationship with essence compared to others, and they manage that bond with a singular will... As a Mage’s connection to essence develops further, their power will continue to grow, unfold, and take shape.[23]

Ranger

Ranger3.PNG Ranger is an archetype in Ashes of Creation.[4]

Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Q: Tank has resolve, Cleric has divine power, what does Ranger have?
A: That's a very good question. It is the interaction between the Hunts and the Marks. That is something that we're going to be focusing in on a little bit more. Right now, that is still something that the combat team is working on for the Ranger class.[27]Steven Sharif
Q: Why was the minimum distance required removed for the Rangers ranged attacks?
A: Originally when I was thinking about the Ranger, I had thought about introducing a minimum range requirement in order to offset its flexibility in combat and having them think a little bit more strategically about positioning on the battlefield. That became an un-fun experience when we playtested it and so we decided to remove it. Instead we may choose to play around with things like range too close affecting something maybe like accuracy. We haven't playtested with that. Or, we just might not incorporate it and instead let it live within the abilities you saw. An example of that with regards to the lightning ability having variable effects conferred at different ranges. That right now is the approach that we're taking.[28]Steven Sharif

Rogue

Pre-alpha Rogue/Ranger (Predator).[29]

The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.

Rogue2a.PNG Rogue is an archetype in Ashes of Creation.[4]

The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're bleeding and you're trying to snare away and walking away, and that's a rogue in my opinion.[18]Steven Sharif

Summoner

Summoner symbol.[30]

The summoner is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.

Summoner3a.PNG Summoner is an archetype in Ashes of Creation.[4]

Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank role and the summon benefits you would have as a result of those secondary choices.[31]Steven Sharif
Q: Will Summoners want to build different stats when playing as either a DPS, healer, or tank role?
A: Yes. It is important that Summoners understand the role they're trying to hybridize into, as that decision might influence the types of stats they want to spec for.[32]Steven Sharif

Tank

Alpha-2 Tank preview gameplay.{[33]

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[34]

Tank1.PNG Tank is an archetype in Ashes of Creation.[4]

Ashes of Creation tank will be a pretty classic one: One that tank players are familiar with; and I think that's what people want. We don't need to necessarily redefine what the tank is, but I think we can improve it. There's some things that obviously- you'll have your expected mechanics like threat management and generation, mitigation, control, battlefield control, CC effects; but then we'd also like to see more direct ways of protecting your party members too- exploring, like Aegis, that's just scratching the surface of that thing; but being able to actually actively take damage for your allies, that isn't just manipulating the AI is another thing about tanks that I think a lot of people deal with other games, is they're they're pretty bad in PvP, like when threat is removed from the equation, what am I doing as a tank when players just ignore me? And so we want to offer more direct mechanics that cause even players- or encourage players to attack the tank to make it so that the tank can't protect their allies against you.[35]Tradd Thompson

All classes with Tank as primary archetype will be viable for tanking upper-end raids, dungeons and world bosses.[36][37]

Q: When it comes to tanking, will it be primarily the tank archetypes that will be able to tank, or can other people tank?
A: Other people can tank. It really depends on the setting. If we're talking high-end raiding or dungeoneering and playing in these areas that require a main tank, that role and responsibility lies to the Tank archetype. Now tank archetypes can obviously take secondary archetype selections and they can hybridize across different roles. That'll give them a bit of horizontal utility or horizontal progression to the augment system; and the best tanks are going to be the tanks that double down in that role.[36]Steven Sharif
  • The developers are considering formation-based mechanics that grant effects such as damage mitigation based on positioning of party members.[38]
Also formation-based type effects. For example, there's a really cool skill that we just began working on for the tank, where you have a vector required for players to be within behind that tank that mitigates damage incoming from a different direction. So there's directional-based type situations that require location of players in your party to be cognizant of those locations.[38]Steven Sharif
  • Tanks in general will have some control over encounters but will likely not have total control.[39]
Q: Tanks need to do two things: Mitigate damage and hold aggro. How will tank weapons, shields, and armor balance these two dynamics compared to other gear sets?
A: I think it does so in a few ways. I mean, obviously stack composition and your itemization choices are important. Making sure you're driving up your constitution-based stat allocation through selection of certain set bonuses and/or stat modifiers. But in addition, a big portion of that is not just through itemization, but also through your skill tree selections; and they don't have to be diametrically opposed. The ability to garner additional threat is predicated on your rotational selection and and how you are leveraging certain types of set bonuses that are catered towards that role specifically. So some set bonuses will have specific, very targeted benefits like additional threat generation. But in addition, if you're going to mitigate damage, you need to make sure you're focusing on your health pool: how much health pool do you have available to you? What type of damage are you mitigating- because we have different types of damage mitigation from magic to physical; and that's predicated on who your opponent is, where your adversary lives. Both of those are viable selection or viable strategies.[40]Steven Sharif
Q: What steps are being taken or considered to make the tank archetype viable in PvP engagements?
A: It's important to note that in a lot of MMOs that probably many of us have played. PVP can feel like a slapped on design consideration; and our approach is very holistic in the sense that we take into account the fact this is a PvX game. So when we're designing the class kits, we are making sure that mechanics and designs are targeting applicability both in PvE settings as well as PvP settings. That's very important. There are also special mechanics, like how threat is used in PvP, how taunts are used in PvP. Those things I think require testing, but we have some ideas that will make them relevant so that you don't have abilities that have no relevancy in PvE or PVP, but have some cross application.[42]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Tanks will have different build options:[43]

Tanks will not be forced to have a shield but it will definitely be a viable option.[43]Jeffrey Bard

References

  1. [https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios Ashes of Cration Kickstarter
  2. progression.png
  3. bard quote.png
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Archetype breakdown.
  5. Livestream, 2018-04-8 (PM) (46:11).
  6. 6.0 6.1 Livestream, April 7, 2023 (1:05:57).
  7. Podcast, April 11, 2021 (13:30).
  8. 8.0 8.1 Livestream, January 18, 2018 (45:52).
  9. Video, July 28, 2023 (46:13).
  10. Video, July 28, 2023 (43:10).
  11. Video, July 28, 2023 (29:23).
  12. Blog: The Gift of Life - Cleric Alpha One Preview.
  13. 13.0 13.1 Livestream, July 28, 2023 (1:21:33).
  14. 14.0 14.1 X.com - This Friday, we will see the Fighter Archetype Preview for Alpha Two! And the Ren'Kai Orcs!
  15. Video, December 2, 2022 (12:22).
  16. Interview, September 10, 2023 (16:56).
  17. steven-fighter-momentum.jpg
  18. 18.0 18.1 Podcast, September 29, 2021 (28:30).
  19. Video, April 28, 2023 (20:57).
  20. 20.0 20.1 Livestream, April 28, 2023 (57:01).
  21. Video, April 28, 2023 (34:21).
  22. Video, April 28, 2023 (35:45).
  23. 23.0 23.1 23.2 23.3 Blog: Blazing the way - Mage Alpha One Preview.
  24. Livestream, April 28, 2023 (1:01:25).
  25. Video, December 19, 2023 (45:04).
  26. X.com - This Kaelar Ranger is ready to explore Verra!
  27. Livestream, December 19, 2023 (1:14:40).
  28. Livestream, December 19, 2023 (1:53:41L5DeC8wIcuM).
  29. Livestream, May 17, 2017 (40:07).
  30. summoner quote.png
  31. 31.0 31.1 Livestream, September 30, 2022 (1:14:20).
  32. Livestream, February 29, 2024 (1:24:13).
  33. Video, January 27, 2023 (13:23).
  34. Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
  35. Video, January 27, 2023 (19:05).
  36. 36.0 36.1 36.2 Livestream, January 27, 2023 (1:12:20).
  37. Interview, May 11, 2018 (51:11).
  38. 38.0 38.1 Livestream, October 14, 2022 (20:02).
  39. Livestream, January 27, 2023 (1:24:16).
  40. Livestream, January 27, 2023 (1:26:12).
  41. Livestream, January 27, 2023 (1:25:32).
  42. Livestream, January 27, 2023 (1:28:24).
  43. 43.0 43.1 43.2 43.3 43.4 Livestream, May 26, 2017 (32:59).

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