Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Difference between revisions of "Races"

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
Line 17: Line 17:
  
 
Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race.
 
Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race.
 
  
 
== Racial influence on nodes ==
 
== Racial influence on nodes ==
Line 25: Line 24:
  
 
Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme.
 
Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme.
 
  
 
== Starting zones ==
 
== Starting zones ==
  
 
Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends.
 
Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends.
 
  
 
== Notes ==
 
== Notes ==
  
 
<references/>
 
<references/>

Revision as of 14:04, 11 October 2017

box warning orange.pngThis page is currently a draft.
Race Chart.png

Races

Ashes of Creation offers nine playable races[1] (five species, with four divided into two subtypes)

  • Aela Humans (Kaelar and Vealune)
  • Pyrian Elves (Empyrean and Py’Rai)
  • Kaivek Orcs (Ren’Kai and Vek)
  • Dunzenkell Dwarves (Dunir and Nikua)
  • Tulnar

Racial influence

A player's choice of race will influence additional features of gameplay such as skill augmentation and node architecture. [2]

  • Each race will have different base stats.
  • Race will offer racial augmentations which you can apply to your primary archetype skills.

Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race.

Racial influence on nodes

Architecture of a Node is based off of the development contribution of each race type.[3]

Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme.

Starting zones

Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends.

Notes