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Difference between revisions of "Races"
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== Racial influence == | == Racial influence == | ||
− | A player's choice of race will influence additional features of gameplay.<ref name=" | + | A player's choice of race will influence additional features of gameplay.<ref name="livestream-8-May-2017-11:14-43:30">[https://youtu.be/3UIqmWTGZ2k?t=2610 Livestream, 8 May 2017 (43:30).]</ref> |
* Each race will have different base stats. | * Each race will have different base stats. |
Revision as of 22:30, 21 October 2017
Races
Ashes of Creation offers nine playable races.[2]
- Aela Humans (Kaelar and Vaelune).
- Pyrian Elves (Empyrean and Py’Rai).
- Kaivek Orcs (Ren’Kai and Vek).
- Dünzenkell Dwarves (Dünir and Niküa).
- Tul'nar.[3]
Racial influence
A player's choice of race will influence additional features of gameplay.[4]
- Each race will have different base stats.
- Racial augments may be applied to primary Archetype skills.
- Races are not gender or Class locked.
- Some classes may work better with certain races but nothing is enforced.
Racial influence on nodes
A Node's architecture is determined by the primary race that contributes to its development.[5]
Starting zones
Players will be able to choose their starting Divine gateway.[6]