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Difference between revisions of "Races"
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− | [[File:Race Chart.png| | + | [[File:Race Chart.png|400px|thumb|Eight of the nine races.]] |
− | [[File:pyrian portal.png| | + | [[File:pyrian portal.png|400px|thumb|Py'rai themed divine gateway]] |
== Races == | == Races == |
Revision as of 02:06, 13 October 2017
Races
Ashes of Creation offers nine playable races (five species, with four divided into two subtypes).[1]
- Aela Humans (Kaelar and Vaelune)
- Pyrian Elves (Empyrean and Py’Rai)
- Kaivek Orcs (Ren’Kai and Vek)
- Dünzenkell Dwarves (Dünir and Niküa)
- Tul'nar
Racial influence
A player's choice of race will influence additional features of gameplay.[2]
- Racial augments may be applied to primary archetype skills.
- Each race will have different base stats.
- Races are not gender or Class locked.
- Some classes may work better with certain races but nothing is enforced.
Racial influence on nodes
A Node's architecture is determined by the primary contributors to its development. There are eight different architectures, one representing each race.[3]
Starting zones
Players will be able to choose their starting Divine gateway.[4]