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Difference between revisions of "Races"
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− | {{Draft}}[[File:Race Chart.png|350px|right]] | + | {{Draft}} |
+ | |||
+ | [[File:Race Chart.png|350px|right]] | ||
+ | [[File:pyrian portal.png|350px|right]] | ||
+ | |||
== Races == | == Races == | ||
− | Ashes of Creation offers nine playable races (five species, with four divided into two subtypes).<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race | + | Ashes of Creation offers nine playable races (five species, with four divided into two subtypes).<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref> |
* [[Aela Humans]] (Kaelar and Vaelune) | * [[Aela Humans]] (Kaelar and Vaelune) | ||
Line 8: | Line 12: | ||
* [[Kaivek Orcs]] (Ren’Kai and Vek) | * [[Kaivek Orcs]] (Ren’Kai and Vek) | ||
* [[Dunzenkell Dwarves|Dünzenkell Dwarves]] (Dünir and Niküa) | * [[Dunzenkell Dwarves|Dünzenkell Dwarves]] (Dünir and Niküa) | ||
− | * [[ | + | * [[Tul'nar]] |
== Racial influence == | == Racial influence == | ||
− | A player's choice of race will influence additional features of gameplay | + | A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref> |
− | * Each race will have different base stats. | + | * Racial augments may be applied to primary archetype skills. |
− | + | * Each race will have different base stats. | |
− | * Races are not gender or | + | * Races are not gender or [[Classes|Class]] locked. |
− | * Some | + | * Some classes may work better with certain races but nothing is enforced. |
== Racial influence on nodes == | == Racial influence on nodes == | ||
− | + | A [[Nodes|Node's]] architecture is determined by the primary contributors to its development. There are eight different architectures, one representing each race.<ref>[[File:Race and Architecture.png|350px]]</ref> | |
− | |||
== Starting zones == | == Starting zones == | ||
− | Players will be able to choose their starting [[Divine gateway| | + | Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref> |
== Notes == | == Notes == | ||
<references/> | <references/> |
Revision as of 02:01, 13 October 2017
Races
Ashes of Creation offers nine playable races (five species, with four divided into two subtypes).[1]
- Aela Humans (Kaelar and Vaelune)
- Pyrian Elves (Empyrean and Py’Rai)
- Kaivek Orcs (Ren’Kai and Vek)
- Dünzenkell Dwarves (Dünir and Niküa)
- Tul'nar
Racial influence
A player's choice of race will influence additional features of gameplay.[2]
- Racial augments may be applied to primary archetype skills.
- Each race will have different base stats.
- Races are not gender or Class locked.
- Some classes may work better with certain races but nothing is enforced.
Racial influence on nodes
A Node's architecture is determined by the primary contributors to its development. There are eight different architectures, one representing each race.[3]
Starting zones
Players will be able to choose their starting Divine gateway.[4]