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Difference between revisions of "Races"

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{{Draft}}[[File:Race Chart.png|350px|right]]
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{{Draft}}
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[[File:Race Chart.png|350px|right]]
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[[File:pyrian portal.png|350px|right]]
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== Races ==
 
== Races ==
  
Ashes of Creation offers nine playable races (five species, with four divided into two subtypes).<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race Breakdown]</ref>
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Ashes of Creation offers nine playable races (five species, with four divided into two subtypes).<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref>
  
 
* [[Aela Humans]] (Kaelar and Vaelune)
 
* [[Aela Humans]] (Kaelar and Vaelune)
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* [[Kaivek Orcs]] (Ren’Kai and Vek)
 
* [[Kaivek Orcs]] (Ren’Kai and Vek)
 
* [[Dunzenkell Dwarves|D&uuml;nzenkell Dwarves]] (D&uuml;nir and Nik&uuml;a)
 
* [[Dunzenkell Dwarves|D&uuml;nzenkell Dwarves]] (D&uuml;nir and Nik&uuml;a)
* [[Tulnar]]
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* [[Tul'nar]]
  
 
== Racial influence ==
 
== Racial influence ==
  
A player's choice of race will influence additional features of gameplay such as skill augmentation and node architecture.<ref>[[File:Race influence on skills.png|350px]]</ref>
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A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
  
* Each race will have different base stats.{{Cn}}
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* Racial augments may be applied to primary archetype skills.
* Race will offer racial augmentations which you can apply to your primary archetype skills.{{Cn}}
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* Each race will have different base stats.
* Races are not gender or class locked.{{Cn}}
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* Races are not gender or [[Classes|Class]] locked.
* Some [[Classes|classes]] may work better with certain races but will not be the driving force for choosing a race.{{Cn}}
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* Some classes may work better with certain races but nothing is enforced.
  
 
== Racial influence on nodes ==
 
== Racial influence on nodes ==
  
 
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A [[Nodes|Node's]] architecture is determined by the primary contributors to its development. There are eight different architectures, one representing each race.<ref>[[File:Race and Architecture.png|350px]]</ref>
Each race will have a predetermined [[Architecture|architectural]] theme. The race that contributes the most to a [[Nodes|node's]] development will determine its theme.<ref>[[File:Race and Architecture.png|350px]]</ref>
 
  
 
== Starting zones ==
 
== Starting zones ==
  
Players will be able to choose their starting [[Divine gateway|divine gateway]].{{Cn}}
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Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref>
  
 
== Notes ==
 
== Notes ==
  
 
<references/>
 
<references/>

Revision as of 02:01, 13 October 2017

box warning orange.pngThis page is currently a draft.
Race Chart.png
pyrian portal.png

Races

Ashes of Creation offers nine playable races (five species, with four divided into two subtypes).[1]

Racial influence

A player's choice of race will influence additional features of gameplay.[2]

  • Racial augments may be applied to primary archetype skills.
  • Each race will have different base stats.
  • Races are not gender or Class locked.
  • Some classes may work better with certain races but nothing is enforced.

Racial influence on nodes

A Node's architecture is determined by the primary contributors to its development. There are eight different architectures, one representing each race.[3]

Starting zones

Players will be able to choose their starting Divine gateway.[4]

Notes