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Nodes
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI).[1]
Node advancement
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[1]
- Expedition (Few hours)
- Encampment (Many hours)
- Village (Few days)
- Town (Many days)
- City (Few weeks)
- Metropolis (Many weeks)
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[2]
Node government
A node's government and it's mayor are chosen depending on the node type.[3]
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
- Economic node governments are able to be bought and sold by citizens with the most money.
- Military node governments are chosen from citizens through last man standing combat.
- Scientific node governments are elected democratically.
Guilds do not control nodes.[4]
Node housing
Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[6]
- Players are able to purchase small one room houses (cottages) starting at the Village (stage 3).[6][7]
- There will be 8 cottages available for purchase at the village stage.[7]
- The amount of static housing increases as a normal part of node advancement.[8]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[9]
- Taverns and Player shops are not tied to in-node housing.[10]