Difference between pages "Races" and "Combat"

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[[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]]
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[[Combat]] in [[Ashes of Creation]] is focused on strategy and tactics.<ref>[https://youtu.be/tqsybteR44Q?t=1081 Livestream, 3 May 2017 (15:15).]</ref>
[[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed [[Divine gateway|divine gateway]].<ref name="livestream-20-October-2017">[https://go.twitch.tv/videos/182781830?t=00h50m20s Livestream Q&A, 20 October 2017 (50:20).]</ref>]]
 
  
== Races ==
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* [[Classes]] allow players to flavor their primary [[Archetypes|archetype]] abilities with augments from a secondary archetype.
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* Players can build their characters with the active skills they want.
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** The number of active skills on the action bar at any one time will be contained in size (fewer than 30).
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** For example: One [[Fighter]] will be different from another based on what active skills they have chosen.
  
[[Ashes of Creation]] offers nine playable [[Races|races]].<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref>
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== See also ==
  
* [[Aela Humans]] ([[Kaelar]] and [[Vaelune]])
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* [[Classes]]
* [[Pyrian Elves]] ([[Empyrean]] and [[Py’Rai]])
 
* [[Kaivek Orcs]] ([[Ren’Kai]] and [[Vek]])
 
* [[D&uuml;nzenkell Dwarves]] ([[D&uuml;nir]] and [[Nik&uuml;a]])
 
* [[Tul'nar]]<ref name="tulnar-kickstarter">[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1896959 Kickstarter &ndash; $2,500,000 New Player Race Achieved.]</ref>
 
 
 
== Racial influence ==
 
 
 
A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
 
 
 
* Each race will have different base stats.
 
* Racial augments may be applied to primary [[Archetypes|Archetype]] skills.
 
* Races are not gender or [[Classes|Class]] locked.
 
* Some classes may work better with certain races but nothing is enforced.
 
 
 
== Racial influence on nodes ==
 
 
 
A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref>
 
 
 
== Starting zones ==
 
 
 
Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref>
 
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Engaging and immersive story]][[Category:Races]]
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[[Category:Risk vs reward]][[User interface]]

Revision as of 23:27, 20 October 2017

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Combat in Ashes of Creation is focused on strategy and tactics.[1]

  • Classes allow players to flavor their primary archetype abilities with augments from a secondary archetype.
  • Players can build their characters with the active skills they want.
    • The number of active skills on the action bar at any one time will be contained in size (fewer than 30).
    • For example: One Fighter will be different from another based on what active skills they have chosen.

See also

References

User interface