Difference between pages "Dünzenkell" and "Template:Mage"

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(Created page with "{{Draft}} Dünzenkell Dwarves are one of the five playable species. Species are split into two race categories. For the Dünzenkell Dwarves players can choo...")
 
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[[File:mage poster.jpg|thumb|400px|Mage poster from PAX West 2017.]]
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In a world of high magic, no party would be complete without a Mage. Masters of the arcane, they bring terrible elements to bear in devastating spells. If reality needs changing in some fashion, ask a Mage to help.
  
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== Abilities =
  
D&uuml;nzenkell Dwarves are one of the five playable species. Species are split into two [[Race|race]] categories. For the D&uuml;nzenkell Dwarves players can choose between D&uuml;nir and Nik&uuml;a. <ref>[[File:Dunzenkell Dwarves.png|500px]]</ref>
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=== Spellbook combo ===
  
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=== Implosion ===
  
== D&uuml;nir ==
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=== Ice prison ===
Stoic. Tradition. Forge.  Most of the peoples from the old world would see a mountain and think nothing of it, the D&uuml;nir saw a defensible home where riches abound. The D&uuml;nir take immense pride in what they craft and what they build; fortifications that seem impregnable, warhammers that never break, or beautiful gems for their royalty are all in their repertoire. Don't be deceived by their stout stature, they're pound for pound the strongest warriors the world has ever known.
 
  
== Nik&uuml;a ==
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=== Arch lightning ===
Family. Freedom. Courage. Where the D&uuml;nir saw mountains as home, the Nik&uuml;a saw it as a prison. How could they complete the great hunt inside a cave? The craft of their brothers doesn't elude them though, they too are highly skilled artisans. Instead of jewelry for nobles, the Nik&uuml;a see crafting as a right of passage and advancement of the family. Will you progress your people from the mountains of your ancestors?
 
  
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=== Mage's escape ===
  
== Notes ==
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=== After image ===
<references/>
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=== Quake ===
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=== Mage's detection ===

Revision as of 04:07, 13 October 2017

Mage poster from PAX West 2017.

In a world of high magic, no party would be complete without a Mage. Masters of the arcane, they bring terrible elements to bear in devastating spells. If reality needs changing in some fashion, ask a Mage to help.

= Abilities

Spellbook combo

Implosion

Ice prison

Arch lightning

Mage's escape

After image

Quake

Mage's detection