Difference between revisions of "Guilds"

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[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
 
[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
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== Guild membership ==
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* Players can only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref>
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* [[Alts]] on the same [[Account]] can join different guilds.<ref name="membership"/>
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** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
  
 
== Guild progression ==
 
== Guild progression ==

Revision as of 03:09, 20 October 2017

box warning orange.pngThis page is currently a draft.

Guilds in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.

Guild membership

  • Players can only be a member of a single guild.[1]
  • Alts on the same Account can join different guilds.[1]
    • Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.

Guild progression

Guilds can focus on niche progression or opt to grow in size.[2]

  • Membership slots can be traded off for advantages.
  • Guild alliances may be a key part in creating a larger “guild”.
  • The progression system will include guild quests.
  • Guilds will participate in the development of the world via accomplishments.[3]

Guild size

There are mechanics that are geared towards larger and smaller guilds.[2]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

Guild alliances

Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[2]

Zergs

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[2]

Guild benefits

Ideas that are being considered by the developers:[4]

  • Guild activities
  • Passives

Leadership tools

The developers are considering the following tools:[4]

  • Recruitment tools.
  • Management tools.
  • Communication tools.
  • Motivational systems.
  • Calendar.[5]
  • Roster.[5]

References