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Template:Class abilities
As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1] The combination of primary and secondary archetypes is referred to as a Class.
For example: If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.
Classes by archetype combination
With 8 Archetypes to combine, players may choose from 64 total combinations to create their class:[1]
Secondary | |||||||||
---|---|---|---|---|---|---|---|---|---|
Bard | Cleric | Fighter | Mage | Ranger | Rogue | Summoner | Tank | ||
Primary | Bard | - | - | - | - | - | - | - | - |
Cleric | - | - | - | - | - | - | - | - | |
Fighter | - | - | - | Spellsword | - | - | - | - | |
Mage | - | - | - | - | - | - | - | - | |
Ranger | - | - | - | - | - | Predator | - | - | |
Rogue | - | - | - | - | - | - | - | - | |
Summoner | - | - | - | - | - | - | - | - | |
Tank | - | Paladin | - | - | - | - | - | - |
Class abilities
- Choosing the same primary and secondary archetype will increase focus on that class.[2]
- Secondary archetypes will not grant new skills, only augment existing skills.[3]
- Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[4]
- Certain classes will have the ability to climb in certain areas.[5]
- Cleaving will be a class ability.[6]
- Certain classes will have stealth abilities.[7]
- There will be racial skills and augments available to each class.[8]
- All classes will have maneuverability utility abilities.[9]
- Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[10]