Difference between revisions of "Social organizations"

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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
 
* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
<blockquote>For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
  
 
== See also ==
 
== See also ==

Revision as of 00:16, 22 October 2017

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Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Social organizations have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progression

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

See also

References