Difference between pages "Guild wars" and "Guilds"

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[[Guilds]] will be able to declare war with other guilds.<ref>[[File:guild wars.png|350px]]</ref>
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[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
  
== Declaring a guild war ==
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== Guild progression ==
  
War declaration will be objective based.<ref>[[File:guild war declaration.png|350px]]</ref>
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[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref>
  
* Based on things that guilds may own.
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* Membership slots can be traded off for [[#Guild sizes|advantages]].
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* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
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* The progression system will include guild quests.
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== Guild size ==
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There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
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* Larger guilds can siege fortresses.
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** Larger guilds won’t have access to power boosting guild ability slots.
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* Small groups can do some things better than larger groups.
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** Sieges will have things that smaller groups have an advantage in.
  
 
== Guild alliances ==
 
== Guild alliances ==
  
There may be a mechanic that allows [[Alliances|alliances]] to war against each other.<ref>[[File:guild wars alliances.png|350px]]</ref>
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Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/>
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== Zergs ==
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[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
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== Guild benefits ==
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Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref>
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* Guild activities
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* Passives
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== Leadership tools ==
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The developers are considering the following tools:<ref name="tools"/>
  
* Guilds are not limited to warring one guild at a time
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* Recruitment tools
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* Management tools
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* Communication tools
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* Motivational systems
  
 
{{Notes}}
 
{{Notes}}
  
 
[[Category:Reactive world]]
 
[[Category:Reactive world]]

Revision as of 16:54, 16 October 2017

box warning orange.pngThis page is currently a draft.

Guilds in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.

Guild progression

Guilds can focus on niche progression or opt to grow in size.[1]

  • Membership slots can be traded off for advantages.
  • Guild alliances may be a key part in creating a larger “guild”.
  • The progression system will include guild quests.

Guild size

There are mechanics that are geared towards larger and smaller guilds.[1]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

Guild alliances

Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]

Zergs

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]

Guild benefits

Ideas that are being considered by the developers:[2]

  • Guild activities
  • Passives

Leadership tools

The developers are considering the following tools:[2]

  • Recruitment tools
  • Management tools
  • Communication tools
  • Motivational systems

References