Difference between pages "Guild wars" and "Guilds"
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− | {{ | + | {{Draft}} |
− | [[Guilds]] | + | [[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community. |
− | == | + | == Guild progression == |
− | + | [[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref> | |
− | * | + | * Membership slots can be traded off for [[#Guild sizes|advantages]]. |
+ | * [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”. | ||
+ | * The progression system will include guild quests. | ||
+ | |||
+ | == Guild size == | ||
+ | |||
+ | There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/> | ||
+ | |||
+ | * Larger guilds can siege fortresses. | ||
+ | ** Larger guilds won’t have access to power boosting guild ability slots. | ||
+ | * Small groups can do some things better than larger groups. | ||
+ | ** Sieges will have things that smaller groups have an advantage in. | ||
== Guild alliances == | == Guild alliances == | ||
− | + | Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/> | |
+ | |||
+ | == Zergs == | ||
+ | |||
+ | [[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/> | ||
+ | |||
+ | == Guild benefits == | ||
+ | |||
+ | Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref> | ||
+ | |||
+ | * Guild activities | ||
+ | * Passives | ||
+ | |||
+ | == Leadership tools == | ||
+ | |||
+ | The developers are considering the following tools:<ref name="tools"/> | ||
− | * | + | * Recruitment tools |
+ | * Management tools | ||
+ | * Communication tools | ||
+ | * Motivational systems | ||
{{Notes}} | {{Notes}} | ||
[[Category:Reactive world]] | [[Category:Reactive world]] |
Revision as of 16:54, 16 October 2017
Guilds in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.
Guild progression
Guilds can focus on niche progression or opt to grow in size.[1]
- Membership slots can be traded off for advantages.
- Guild alliances may be a key part in creating a larger “guild”.
- The progression system will include guild quests.
Guild size
There are mechanics that are geared towards larger and smaller guilds.[1]
- Larger guilds can siege fortresses.
- Larger guilds won’t have access to power boosting guild ability slots.
- Small groups can do some things better than larger groups.
- Sieges will have things that smaller groups have an advantage in.
Guild alliances
Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]
Zergs
Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]
Guild benefits
Ideas that are being considered by the developers:[2]
- Guild activities
- Passives
Leadership tools
The developers are considering the following tools:[2]
- Recruitment tools
- Management tools
- Communication tools
- Motivational systems