Herbs

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Herbs are resources that are gathered by the Herbalism profession.[1]

List of herbs

List of gathering tools

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Item Icon Type Resource tiers Rarity Level requirement Source Cost
Apprentice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Apprentice Crafted items
Crude Herbalism Sickle CrudeHerbalismSickleIcon.png Tool Common Crafted items
Cultivator CultivatorIcon.png Tool 1 - 3 Rare 1 Vendor 500
Novice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Novice Crafted items
Soil Knife SoilKnifeIcon.png Tool 1 Common 1 Vendor 10
Tiller 7a088b0d-ff65-40ad-9ce3-2d0e6eaa77ff-0.png Tool 1 - 2 Uncommon 1 Vendor, Quest rewards 100

Foliage

Foliage 3D renders.[2]

Biomes really need to have a fairly eclectic selection of plant life, of vegetation, of foliage. These help to create the atmosphere that you are really immersed in this different climate zone and that that's obviously something that we as players enjoy when we get to see a significant diversity of plant life, because it does lend itself to the immersive nature of the world.[3]Steven Sharif

Bloomeria 3D turntable.[4]

Foul and ravenous spirits have been bound to these stinking flowers[4]

  • There will be player collision with foliage.[5]
    As you move through a plant you're not just gonna go straight through the plant. It will move around on the client for you: you'll see that plant move because you intersected with it and passed through it. So there's collision with foliage there; but I'm not sure if it's going to be as granular on blades of grass. We do have footprints and footsteps... you can see them on the dirt surfaces; you can see them on the snow surfaces.[5]Steven Sharif
    • Different growth states will have different collision profiles.[6]
    For example as for trees, sapling stage requires no collision, but the young stage will have a collision that you can no longer go through.[6]Alex Khudoliy
  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[9]
Q: Folks were wondering about foliage as it seems like it could hide your character from your own camera. Can it do something like turn transparent to you, so you... don't lose yourself in the grass?
A: Absolutely. Those are literal higher fidelity types of polish that we get around to when we're out of guts of building core systems and abilities and archetypes. So, part of watching our game in development is understanding that a lot of the quality-of-life or polish-oriented features that you would typically see in a launched game are not yet worked on from our perspective. We're very much still on the core aspects of our feature development.[9]Steven Sharif

See also

References