Guild halls

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Summer guildhall appearance cosmetic concept art.[1]

Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.[2]

Guild halls serve as a focal point for a guild, offering a host of benefits and customization options.[2]

  • When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[3]
  • Guild halls may be placed within Baronies within the ZOI of a node.[4]
    • A barony can only have a single guild hall.[4]
    • The number of baronies that can have an active guild hall is determined by the node's stage.[5][6]
Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[5]Steven Sharif
  • Patron guilds may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[7][3][8][7]
    • Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[9]
  • The design of guild-halls is currently subject to active iteration by the developers.[10]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Benefits

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Guild halls unlock actions a guild can perform within a node.[14]

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[15]

Guild fortresses

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Guild fortresses are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[12]

  • Guild fortresses are objectives in guild wars.[11] These are contested on a regular basis.[3]
  • The developers will decide if guild fortresses will be implemented in the game or shelved.[3]
The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[3]Steven Sharif

Guild castles

Guild castle Alpha-1 early preview.[16]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[17]

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Five guild castles exist in Ashes of Creation.[18][17][19]

While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[18]Steven Sharif
These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[17]

Benefits

Guild castle concept art.[17]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[16]Steven Sharif

Guild castles provide benefits and trophies for guilds that capture and control them.[16][33]

  • These benefits increase the longer a guild holds its castle.[16]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[34]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[16][34][35]

See also

References