Gear enhancements
Gear enhancements are possible both during and after an item is crafted.[1][2]
- There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[1] – Kory Rice
- Crafting recipes can be enhanced by adding higher rarity or different crafting materials into their selectable crafting slots at crafting stations.[2][3][4][5]
- Enchantment scrolls and tempering allow gear to be enhanced post-crafting.[2][6]
- The bulk of a weapon's power comes from its crafting recipe and the materials used in its construction.[7]
- The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[2] – Steven Sharif
- Runes/Power stones are a potential methods for enhancing weapons.[8][9]
- Enchantment stones are potential rewards for performance over six month PvP seasons. These grant temporary PvP-focused benefits to gear (via a socketing system).[10][11]
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[12][13]
- Enchantment scrolls can be sold on the open market.[2][12][14]
- Enchanting does not increase an item's level requirement.[15]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[15] – Steven Sharif
Enchantment appearance
Enchantments have visual effects associated with them, such as glows and colors on weapons.[16][17]
- Indicates threat to other players.[17]
- Gives recognition for difficult achievements.[17]
PvP seasons
Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[18][10]
- Gear enhancement rewards.[10]
- Achievement ranks.[10]
- Purchasing power (Currency).[10]
- Potentially more granular player health bars.[19]
Arena ladder
The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[18][21]
- Titles can be received from arena play.[22]
- Other rewards will be revealed at a later time.[23]
- Arena points that can be used to buy gear is not currently in the design.[22]
Guild ladder
An inter-guild ladder will rank guilds based on their performance within competitive activities:[24][25]
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[25] – Steven Sharif
Weapon progression
Weapons have their own progression paths.[28][29]
- Each type of weapon has its own skill tree that grants passive skills and proc effects and other status conditions.[30][31][32][33][34][35][36][37][28][38][8]
- The weapon combo system determines special effects that proc based on weapon progression.[28][8]
- Ancillary effects proc based on enchantment types.[8]
- Gear enhancements (power stones) can be applied to add elemental or energy types of damage.[8]
- Dual wielded weapons will have its own progression based on weapon type.[39]
- Weapon proficiency (based on length of use of a weapon) is not a planned feature.[38]
- Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[8] – Steven Sharif
Weapon skills
Weapon skills grant passive skills and proc effects and other status conditions, rather than usable skills on a player's action bar.[42] The more skill points that are allocated to the weapon tree, the greater a player's weapon familiarity. This influences things like the number of attacks, attack speed, and increased chances of proc effects from carrying out basic attacks with that weapon. These procs may offer synergy with the player's active skills.[43][44][45][42][30][31][32][33][34][35][36][37][28][38][8] This synergy also applies to active skills from other characters.[44][46]
- Weapon skill trees are skill trees that you can unlock and invest points into as you continue to develop your experience with certain weapon types, certain weapon groups, like a dagger; and when you're doing your basic combo attack with those weapons, which is universal for all classes- anybody can use any type of weapon because stats can be changed on these weapon types through crafting and through drops- there will be certain proc effects that live on the weapon skill tree as you advance in them; and those proc effect effects will be able to interact with your archetype skills because they will have promotion type effects that occur when they synergize with one another.[43] – Steven Sharif
- The weapon combo system determines special effects that proc based on weapon progression.[28][8]
- These procs may reduce or reset cooldowns on other skills on the player's hotbar.[47]
- Certain rotations can ensure the best chance of triggering a weapon proc, but there is no reliable way to ensure that proc activates.[48]
- Weapon progression such as set bonuses may change at what level any proc effects occur.[34]
- Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[30] – Steven Sharif
- Players can spec into weapon skills on their weapon skill tree (also referred to as Combat skills[36], and Combat tree[37]) based on their preferred weapon types and the grade of the weapon.[31][32][33][35][37][36][28]
- Dual wielded weapons count as a single weapon type on the weapon skill tree.[48][49]
- Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[37] – Steven Sharif
- Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[36] – Steven Sharif
- Certain higher-end weapons (and Armor) have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[50]
Weapon classes
Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[52][35]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[53][54][54][55][56][57]
- Other elemental influences may include Darkness, Light and Planar.[57] The Air Strike ability has a nature based root.[58]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[55]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[59] This affects both PvE and PvP.[60][61]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[62]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[61] – Steven Sharif
See also
References
- ↑ 1.0 1.1 Podcast, December 3, 2023 (17:10).
- ↑ 2.0 2.1 2.2 2.3 2.4 Livestream, November 30, 2023 (1:38:47).
- ↑ Video, November 30, 2023 (1:01:04).
- ↑ Video, November 30, 2023 (59:21).
- ↑ Livestream, May 26, 2017 (5:25).
- ↑
- ↑ Livestream, November 30, 2023 (1:54:37).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Livestream, June 4, 2018 (1:11:19).
- ↑ Livestream, June 4, 2018 (21:37).
- ↑ 10.0 10.1 10.2 10.3 10.4 Interview, July 18, 2020 (16:34).
- ↑ Interview, July 18, 2020 (14:22).
- ↑ 12.0 12.1 Livestream, May 27, 2022 (1:20:00).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ Livestream, May 17, 2017 (58:55).
- ↑ 15.0 15.1 Livestream, March 26, 2021 (1:15:57).
- ↑ Livestream, January 28, 2022 (56:12).
- ↑ 17.0 17.1 17.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 18.0 18.1 Livestream, September 24, 2021 (1:22:46).
- ↑ Livestream, January 31, 2024 (59:45).
- ↑ Livestream, August 23, 2017 (16:44).
- ↑
- ↑ 22.0 22.1 Podcast, May 11, 2018 (52:20).
- ↑
- ↑ 24.0 24.1 24.2 24.3 Livestream, June 25, 2021 (1:12:37).
- ↑ 25.0 25.1 25.2 25.3 Interview, July 29, 2020 (14:28).
- ↑ Livestream, April 30, 2021 (53:08).
- ↑ Interview, October 20, 2018 (2:53:52).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 Livestream, January 30, 2020 (1:28:40).
- ↑ Livestream, May 4, 2018 (45:37).
- ↑ 30.0 30.1 30.2 Livestream, June 30, 2022 (1:12:38).
- ↑ 31.0 31.1 31.2 Livestream, September 30, 2022 (53:15).
- ↑ 32.0 32.1 32.2 Livestream, September 30, 2022 (43:45).
- ↑ 33.0 33.1 33.2 Video, September 30, 2022 (24:49).
- ↑ 34.0 34.1 34.2 Podcast, September 29, 2021 (47:57).
- ↑ 35.0 35.1 35.2 35.3 Interview, February 7, 2021 (49:18).
- ↑ 36.0 36.1 36.2 36.3 36.4 Interview, July 19, 2020 (53:59).
- ↑ 37.0 37.1 37.2 37.3 37.4 Interview, July 18, 2020 (1:07:51).
- ↑ 38.0 38.1 38.2 February 8, 2019 - Questions and Answers.
- ↑ Livestream, June 25, 2021 (1:29:39).
- ↑ Video, March 29, 2024 (47:43).
- ↑ Video, December 19, 2023 (7:26).
- ↑ 42.0 42.1 Livestream, October 14, 2022 (18:34).
- ↑ 43.0 43.1 Livestream, January 31, 2024 (5:00).
- ↑ 44.0 44.1 Interview, July 9, 2023 (1:14:09).
- ↑ Livestream, December 2, 2022 (56:09).
- ↑ Interview, July 29, 2020 (55:44).
- ↑ Livestream, February 28, 2020 (1:10:21).
- ↑ 48.0 48.1 Livestream, May 31, 2023 (1:12:58).
- ↑ Livestream, September 30, 2022 (1:13:23).
- ↑ Livestream, September 29, 2023 (1:15:47).
- ↑ Livestream, August 27, 2021 (1:04:30).
- ↑ Video, August 31, 2023 (45:06).
- ↑
- ↑ 54.0 54.1 Livestream, April 7, 2023 (1:11:14).
- ↑ 55.0 55.1 Interview, July 18, 2020 (1:05:04).
- ↑ Livestream, May 24, 2017 (27:47).
- ↑ 57.0 57.1 Livestream, 2018-04-8 (PM) (26:19).
- ↑ Video, September 30, 2022 (15:28).
- ↑ Livestream, February 29, 2024 (55:34).
- ↑ Livestream, September 30, 2020 (1:04:56).
- ↑ 61.0 61.1 Livestream, June 1, 2017 (20:23).
- ↑ Livestream, June 26, 2020 (1:32:16).