Quests

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Pre-alpha Mage accepting a quest.[1]

Quests in Ashes of Creation are divided into three categories: Events, Tasks and Epic and legendary quests.[2]

Solable quests

  • Questing may be individual and group oriented.[3]

Grinding

  • There will be no "grindy" daily quests.[4]
  • Repetition will not be part of progression.[5]
  • The aspiration is to have more things to do in the game than a player has time to do.[5]

Events

The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.[6]Peter Bisulca

Corrupted area in Alpha-1, design by Mia DelCasino.[7]

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[8]Steven Sharif

Events are things that happen in Ashes of Creation as the result of development in the world.[8][9] There are several different types of events that are triggered due to certain conditions (predicates) being met.[10][11][6][12] Events are scaled to fit local, regional, and global needs.[13][14]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[15]
  • Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[16][8][17][18][19]
    • There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[20][21][22]
  • Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[23][14]
There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[20]Steven Sharif
There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[24]Steven Sharif
  • Events have cooldowns in addition to the predicates that are required to trigger them.[24]
Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[25]Steven Sharif
  • If events are not triggered within a certain time period, they could occur randomly.[9]
  • There may be one-off events.[15]

Tasks

Template:Tasks

Epic and legendary quests

  • There will be epic and legendary quests to unlock gated content.[28]

References