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Difference between revisions of "Gathering"
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== Resources == | == Resources == | ||
− | [[Gathering|Gatherable]] resources occur in locations where you would expect them to be organically.<ref>[ | + | [[Gathering|Gatherable]] resources occur in locations where you would expect them to be organically.<ref name="livestream-8-May-2017-11:14-54:26">[https://youtu.be/3UIqmWTGZ2k?t=54m26s Livestream, 8 May 2017 (54:26).]</ref> |
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* Resources exist as a cluster and last until the full resource is depleted. | * Resources exist as a cluster and last until the full resource is depleted. | ||
* Once a resource is depleted from one location it may respawn somewhere else. | * Once a resource is depleted from one location it may respawn somewhere else. |
Revision as of 23:37, 21 October 2017
Gathering is one of the artisan classes in Ashes of Creation.[1]
- What can be gathered is discovered by trial and error and learning their visuals.
- Gathering within a node's Zone of Influence (ZOI) will contribute to its experience growth.
Resources
Gatherable resources occur in locations where you would expect them to be organically.[2]
- Resources exist as a cluster and last until the full resource is depleted.
- Once a resource is depleted from one location it may respawn somewhere else.
- Some resources may respawn on a cooldown basis.
- Resources won't be locked to the node system.
- Resources that can be gathered do not highlight as gatherable.[1]
- Some unique resources may be monsters in disguise or have monsters defending them.[3]