Difference between revisions of "Gathering"
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* Resources will be in locations where you would expect them to be organically. | * Resources will be in locations where you would expect them to be organically. | ||
* Gathering within a [[Nodes|nodes]] ZOI will contribute to its experience growth. | * Gathering within a [[Nodes|nodes]] ZOI will contribute to its experience growth. | ||
− | * Resources exist as a | + | * Resources exist as a cluster and will last until the full resource is depleted. |
* Once the resource is used up it may spawn in a random location in the world. | * Once the resource is used up it may spawn in a random location in the world. | ||
* Some unique resources may be monsters in disguise or have monsters defending them <ref>[[File:Gathering.png|350px]]</ref>. | * Some unique resources may be monsters in disguise or have monsters defending them <ref>[[File:Gathering.png|350px]]</ref>. |
Revision as of 11:30, 15 October 2017
This article is currently a stub. Help us by expanding it. |
Gathering [1]
- One of the artisan classes.
- Resources that can be gathered do not leave clues to being gatherable.
- You need to learn what can be gathered by trial and error and learning their visuals.
- Resources will be in locations where you would expect them to be organically.
- Gathering within a nodes ZOI will contribute to its experience growth.
- Resources exist as a cluster and will last until the full resource is depleted.
- Once the resource is used up it may spawn in a random location in the world.
- Some unique resources may be monsters in disguise or have monsters defending them [2].
Harvest skill [3]
- Players have a harvest skill which allows you to gather.
- The skill displays a green circle.
- Placing the green circle over the resource will start the keystroke skill.
- If the player hits the harvest skill whilst in the red area they can crit on their harvest.