Difference between pages "Ashes of Creation" and "Social organizations"

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[[File:ashes of creation.png|thumb|400px|[[Ashes of Creation]] is an upcoming MMORPG, set in a high fantasy open world.<ref name="reactive">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes.]</ref>]]
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
  
Ashes of Creation is an upcoming MMORPG set in a world of high fantasy where player’s choices will shape and define the world around them.<ref name="reactive"/>
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== Types ==
  
== Box cost ==
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
  
There is no upfront box cost associated with [[Ashes of Creation]].<ref>[[File:kickstarter box cost.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs]]</ref>
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
  
== Subscription model ==
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== Joining ==
  
[[Ashes of Creation]] is a subscription based game.<ref>[[File:kickstarter subscription.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs]]</ref>
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
  
<blockquote>"''This allows us to avoid the pay to win mentality many free to play games employ, as well as maintain a steady flow of new content for all our players.''"</blockquote>
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== Leaving ==
  
== Pay to win ==
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
  
[[Ashes of Creation]] will not be pay to win.<ref>[[File:kickstarter p2w.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs]]</ref>
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== Benefits ==
  
<blockquote>"''Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.''"</blockquote>
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
  
== Localization/Translation ==
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== Progression ==
  
Efforts will be made to translate [[Ashes of Creation]] into multiple languages.<ref>[https://youtu.be/_fPIP8uu6Pc?t=4160 Livestream 17 May 2017 (1:09:22).]</ref>
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
  
* Translation will be done in the game client based on interest.
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
  
== Platforms ==
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== Sharemarkets ==
  
* [[Ashes of Creation]] will be released on the PC platform.<ref>[[File:kickstarter platform.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs]]</ref>
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{{Sharemarkets}}
* Console support may be decided at a later point.<ref name="control">[[File:ui control.png|350px]]</ref>
 
 
 
== Performance ==
 
 
 
* The developers are rewriting the [[wikipedia:Unreal_Engine#Unreal_Engine_4|Unreal engine 4]] back-end to add proprietary networking code that will enable [[Ashes of Creation]] to achieve the mass PvP and combat in the open world, such as [[Node sieges]], [[Castle sieges]], [[Dungeons]] and [[World bosses]].<ref name="livestream-3-May-2017">[https://youtu.be/tqsybteR44Q?t=1610 Livestream, 3 May 2017 (26:50).]</ref>
 
 
 
== Servers ==
 
 
 
* Server population will be around 10k concurrent users.<ref>[[File:server population.png|350px]]</ref>
 
* There will be [[wikipedia:Southeast_Asia|SEA]]/[[wikipedia:Oceania|OCE]] servers.<ref>[[File:servers SEA OCE.png|350px]]</ref>
 
* There won't be separate [[Roleplaying]] servers.<ref name="livestream-10-May-2017-35:43">[https://youtu.be/MnOPS3eZgaM?t=2143 Livestream, 10 May 2017 (35:43).]</ref>
 
* There won't be separate [[PvE]] and [[PvP]] servers.{{Cn}}
 
* There will be individual servers with their own population.<ref name="livestream-8-May-2017-11:14-36:26">[https://youtu.be/3UIqmWTGZ2k?t=2186 Livestream, 8 May 2017 (36:26).]</ref>
 
** There won't be multiple channels<ref>[http://guardianlv.com/2014/06/mmorpg-open-world-and-instanced-world/ MMORPG: Open World and Instanced World]</ref> on a server.
 
** Different servers will have different narratives. Things that happen on one server may not happen on another.
 
 
 
== Release schedule ==
 
 
 
{{Release schedule}}
 
  
 
== See also ==
 
== See also ==
  
* [[Design pillars]]
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* [[Guilds]]
* [[User interface]]
 
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Development]]
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[[Category:Player interaction]]

Revision as of 00:25, 22 October 2017

box warning orange.pngThis article is currently a stub. Help us by expanding it.

Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Social organizations have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progression

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Guilds and Social organizations.[2][3][4]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[5]

See also

References