Difference between pages "Tank" and "Social organizations"
(Add category) |
(Add section) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Stub}} |
− | {{ | + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> |
+ | |||
+ | == Types == | ||
+ | |||
+ | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | * [[Thieve's guild]] | ||
+ | * [[Scholar's academy]] | ||
+ | * [[Trader's company]] | ||
+ | |||
+ | == Joining == | ||
+ | |||
+ | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | == Leaving == | ||
+ | |||
+ | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | == Benefits == | ||
+ | |||
+ | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | == Progression == | ||
+ | |||
+ | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. | ||
+ | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | ||
+ | |||
+ | == Sharemarkets == | ||
+ | |||
+ | {{Sharemarkets}} | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Guilds]] | ||
{{Notes}} | {{Notes}} | ||
− | [[Category: | + | [[Category:Player interaction]] |
Revision as of 00:25, 22 October 2017
This article is currently a stub. Help us by expanding it. |
Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Social organizations have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Benefits
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progression
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Guilds and Social organizations.[2][3][4]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[4]
- This is a planned feature for the launch of Ashes of Creation.[2]
- The value of stocks is influenced by world events and the performance of nodes, Social organizations or guilds.[5]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[4]
- There is no regulatory commission to restrict the purchase and sale of stocks.[5]