Difference between pages "Help:Templates" and "Social organizations"

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[[mw:Help:Templates|Templates]] allow text to be included on several pages without duplicating the text.
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{{Stub}}
  
== Creation ==
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
  
Templates are standard wiki pages whose content is designed to be [[mw:Special:MyLanguage/Transclusion|embedded]] inside other pages. Templates follow a convention that the name is prefixed with "<code>Template:</code>". Besides this, you can [[Help:Starting a new page|create them like any other wiki page]].
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== Types ==
  
The simplest use of templates is as follows. If you create a page called "Template:Welcome" with contents:
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
  
<pre>Hello! Welcome to the wiki.</pre>
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
  
you'll have created your first template! If you then insert the code:
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== Joining ==
  
<nowiki>{{Welcome}}</nowiki>
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
  
in any other page, when that page is viewed the text {{box|Hello! Welcome to the wiki.}} will appear instead of <code><nowiki>{{Welcome}}</nowiki></code>. The template content is "embedded" into the other page.
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== Leaving ==
  
== Parameters ==
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
  
Parameters are used to pass information to a template when it is embedded. Parameters allow the template to produce different contents or have different behaviors.
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== Benefits ==
  
Suppose you wish to insert a thank you note on a page with the name of the person being thanked embedded in the text. Create a template called "Template:Thankyou" as follows:
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
  
<pre>Thank you for your help with the wiki {{{1}}}!</pre>
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== Progression ==
  
You can then use this template by specifying the person's name as a parameter to it:
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
  
<nowiki>{{Thankyou|Rick}}</nowiki>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
  
Notice the use of <code><nowiki>{{{1}}}</nowiki></code>. This is the way to identify, within templates, the parameters that will be passed in when the template is used. Note that, within the template, each parameter is surrounded by '''three''' braces: <code><nowiki>{{{ }}}</nowiki></code>.
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== Sharemarkets ==
  
When using the template on a page, you fill in the parameter values, separated by a "pipe" character (<code>|</code>).
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{{Sharemarkets}}
  
The result will look appear as:
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== See also ==
  
{{box|Thank you for your help with the wiki Rick!}}
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* [[Guilds]]
  
== Default parameter values ==
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{{Notes}}
  
Suppose we add a second parameter to the last example, to say who the thank you is from. Such as:
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[[Category:Player interaction]]
 
 
<pre>Thank you for your help with the wiki {{{1}}}!<br/>
 
From {{{2}}}.
 
</pre>
 
 
 
If the template is called without the second parameter <nowiki>{{Thankyou|Rick}}</nowiki>, the result would be
 
 
 
{{box|Thank you for your help with the wiki Rick!<br/>
 
From .}}
 
 
 
To avoid this situation, you can use a ''default'' parameter value inside the template. The output will take on this value if the parameter is not being passed.
 
 
 
<pre>Thank you for your help with the wiki {{{1}}}!<br/>
 
From {{{2|the wiki team}}}.
 
</pre>
 
 
 
Now if the template is called without the second parameter, the result would be
 
 
 
{{box|Thank you for your help with the wiki Rick!<br/>
 
From the wiki team.}}
 
 
 
=== Templated headings ===
 
 
 
We use templates with default parameters to adjust the heading levels inside templates to match those of the including page. For example: The template "Template:Games" contains headings and sub headings as follows:
 
 
 
<pre>Games can be roughly divided into two types.
 
=== Games I like ===
 
My favorite games are MMOs.
 
=== Games I don't like ===
 
My least favorite games are those with P2W.</pre>
 
 
 
Suppose we wish to include this template on the following regular page:
 
 
 
<pre>My favorite and least favorite things
 
=== Games ===
 
{{Games}}
 
=== Balloons ===
 
I like all balloons!</pre>
 
 
 
The result has all headings at the same level, which may be confusing to the reader:
 
 
 
{{box|My favorite and least favorite things
 
<h2> Games </h2>
 
<h2>Games I like</h2>
 
My favorite games are MMOs.
 
<h2> Games I don't like </h2>
 
My least favorite games are those with P2W.
 
<h2> Balloons </h2>
 
I like all balloons!}}
 
 
 
Instead, we use a template parameter with a default value to adjust the heading levels.
 
 
 
<pre>My favorite and least favorite things
 
=== Games ===
 
{{Games|====}}
 
=== Balloons ===
 
I like all balloons!</pre>
 
 
 
Template:Games page:
 
 
 
<pre>Games can be roughly divided into two types.
 
{{{1|===}}} Games I like {{{1|===}}}
 
My favorite games are MMOs.
 
{{{1|===}}} Games I don't like {{{1|===}}}
 
My least favorite games are those with P2W.</pre>
 
 
 
The result is much easier to read.
 
 
 
{{box|My favorite and least favorite things
 
<h2> Games </h2>
 
<h3>Games I like</h3>
 
My favorite games are MMOs.
 
<h3> Games I don't like </h3>
 
My least favorite games are those with P2W.
 
<h2> Balloons </h2>
 
I like all balloons!}}
 
 
 
[[Category:Help]]
 

Revision as of 00:25, 22 October 2017

box warning orange.pngThis article is currently a stub. Help us by expanding it.

Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Social organizations have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progression

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Guilds and Social organizations.[2][3][4]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[5]

See also

References