Races

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Races

Ashes of Creation offers nine playable races[1] (five species, with four divided into two subtypes)

  • Aela Humans (Kaelar and Vealune)
  • Pyrian Elves (Empyrean and Py’Rai)
  • Kaivek Orcs (Ren’Kai and Vek)
  • Dunzenkell Dwarves (Dunir and Nikua)
  • Tulnar

Racial influence

A player's choice of race will influence additional features of gameplay such as skill augmentation and node architecture. [2]

  • Each race will have different base stats.
  • Race will offer racial augmentations which you can apply to your primary archetype skills.

Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race.

Racial influence on nodes

Architecture of a Node is based off of the development contribution of each race type.[3]

Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme.

Starting zones

Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends.

Notes