Difference between revisions of "Races"
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Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race. | Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race. | ||
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== Racial influence on nodes == | == Racial influence on nodes == | ||
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Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme. | Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme. | ||
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== Starting zones == | == Starting zones == | ||
Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends. | Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends. | ||
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== Notes == | == Notes == | ||
<references/> | <references/> |
Revision as of 14:04, 11 October 2017
Races
Ashes of Creation offers nine playable races[1] (five species, with four divided into two subtypes)
- Aela Humans (Kaelar and Vealune)
- Pyrian Elves (Empyrean and Py’Rai)
- Kaivek Orcs (Ren’Kai and Vek)
- Dunzenkell Dwarves (Dunir and Nikua)
- Tulnar
Racial influence
A player's choice of race will influence additional features of gameplay such as skill augmentation and node architecture. [2]
- Each race will have different base stats.
- Race will offer racial augmentations which you can apply to your primary archetype skills.
Race influence is there to offer a personal touch to your playstyle. Races are not gender or class locked. Some classes may work better with certain races but will not be the driving force for choosing a race.
Racial influence on nodes
Architecture of a Node is based off of the development contribution of each race type.[3]
Whatever race type has contributed the most to the nodes development will determine what architecture is applied. Each race will have a predetermined architecture theme.
Starting zones
Races will not be locked to a divine gateway starting point. Players will be able to choose their gateway freely to allow players to play with friends.