Character
From Ashes of Creation Wiki
Contents
- 1 Overview
- 2 Races
- 3 Classes
- 4 Artisan Classes
- 5 Social Organizations
- 6 Religion
- 7 Inventory
- 8 Movement
- 9 FAQ
- 9.1 What will religion do? Multiple religions?[24]
- 9.2 Is there going to be a way to increase your character's base weight limit in-game?[25]
- 9.3 [31:48] Religion; What advantages/progression will religion give you as you advance within in it?[26]
- 9.4 [33:39] Religion; What determines a players position in the hierarchy of the religion?[27]
- 9.5 [34:12] Religion; Will there be a science based path that players can progress down for players who don’t use the religious system?[28]
- 10 References
Overview
- Character surname will be optional.[1][2]
- Base stats are determined by 3 factors[3]
- Race
- Primary Class
- Secondary Class
Races
- 9 Races (four species, each with two subtypes)
Classes
- 8 Archetypes
- The combined primary and secondary archetype, defines your class.
- Classes will have different utilities such as climbing.[4]
- Choosing the same primary and secondary will enhance your focus in that class. [5]
- Secondary class swapping is being discussed.[5]
Artisan Classes
Social Organizations

- Unlocked by reaching a Kickstarter Stretch Goal[6]
- Thieve's Guild
- Scholar's Academy
- Trader's Company
- Mercenary Guild [7]
- Can only pledge loyalty to one organization, Can switch but will lose all progress[8]
- Progress by completing Tasks and Quests thematic to the group[9]
- Function a bit like factions[10]
- Play a role in providing assets (gathering tools, blueprints, etc.) [11]
- Services granted are based on who the patron node is[12]
- Augments are a huge thing that these different societies will offer.[13]
Religion
There are six religions planned for game launch and having a ranking system within those religions based on your progression line within the religion's system.[14]
- Can follow only 1 religion.[15]
- Has its own ranking system.[15]
- Strong religions may gain augments for primary skills.[15]
- Will be a big motivator, not an aesthetic.[15]
Inventory
- Tied to Backpacks[16]
- Limited space to encourage using caravans and mule mounts.[17]
- Items will have weight, not currency.[18]
- Will be able to store Items on your freehold[19]
- A warehouse ability that will let you transfer non-material goods[20], warehouses are not global[21]
Movement
FAQ
What will religion do? Multiple religions?[24]
- One religion at a time, religion will work as a class type, like race?
- If you change religion, you will maybe lose your progress in the first religion.
- Religions will have a ranking system within it
- I want to be Pope!
- Strong religions might gain augments for primary skills.
- Religion should be a big motivator in the game, not an aesthetic.
Is there going to be a way to increase your character's base weight limit in-game?[25]
- It will not be the same from character creation all the way to end game
- Caravan system will move items on much bigger scale than an individual character (an order of magnitude more)
- Caravan system is not just for transfer of personal goods
- Used for quests, nodes, trade routes to help build nodes
- Caravans to be used to build up castle systems
- I can carry enough goods to support myself, anything large then the caravan system comes into play
- Solo player relatively safe, caravan system comes with risks
- Difficult to explain the caravan system in one QnA
- Later will talk about how they play into the regional economy, risk vs reward
[31:48] Religion; What advantages/progression will religion give you as you advance within in it?[26]
- The religion system in and of itself is like a society in itself.
- Going to have advancements in the church itself
- That is going to reflect your interaction with the religious community. Performing quests/building temples, etc.
- Going to have additional augments/customizations based on your religion and that is going to reflect the religion/deity.
- A lot of your organizational choices will affect what types of augments/skills you have access to, including religion.
- We want them all to have a strong flavor but also have mechanical systems to back that up.
[33:39] Religion; What determines a players position in the hierarchy of the religion?[27]
- It depends on their dedication to the religion itself; their performance when it comes to certain religious objective; their contribution to the religion itself.
[34:12] Religion; Will there be a science based path that players can progress down for players who don’t use the religious system?[28]
- The thing is that in this world there are actual gods who exist and you see them.
- You can abstain from going down the religious advancement path if you want, but you’re going to miss out on extra side-grade options (won’t miss out on direct power-up).
- There’s no real atheists in the game because the gods regularly interact with the mortals of the world.
References
- ↑
- ↑ TheoryForge_Episode_15:_A_Night_With_Steven_Sharif_2018-5-11#Last_names.3F
- ↑ Ashes_of_Creation_Livestream_2017-07-18#.5B35:58.5D_Will_different_races_have_different_base_stats_for_identical_class.3F
- ↑
- ↑ 5.0 5.1
- ↑ Kickstarter Image
- ↑ PAX_East_2018_Steven_Q&A_2018-4-6#Do_you_believe_a_mercenary_guild_for_attacking_or_defending_trade_routes_will_be_viable.3F
- ↑ Death'sProxy_Q&A_2017-05-17#Social_Organisations.2C_go_into_more_details.3F
- ↑ Death'sProxy_Q&A_2017-05-17#Social_Organisations.2C_go_into_more_details.3F
- ↑ Death'sProxy_Q&A_2017-05-17#Social_Organisations.2C_go_into_more_details.3F
- ↑ [[From_The_Ashes_Ep_42_Steven_Interview_2018-4-22#Alpha_Soul:_What_role_do_the_three_houses.2C_like_the_Thieves_Guild.2C_the_Craftsman_Union.2C_what_role_do_they_have_aside_from_augments.3F]
- ↑ From_The_Ashes_Ep_42_Steven_Interview_2018-4-22#Alpha_Soul:_What_role_do_the_three_houses.2C_like_the_Thieves_Guild.2C_the_Craftsman_Union.2C_what_role_do_they_have_aside_from_augments.3F
- ↑ From_The_Ashes_Ep_42_Steven_Interview_2018-4-22#Alpha_Soul:_What_role_do_the_three_houses.2C_like_the_Thieves_Guild.2C_the_Craftsman_Union.2C_what_role_do_they_have_aside_from_augments.3F
- ↑ Aggelos_Q&A_2017-05-19#.5B51:56.5D_Will_there_be_multiple_religions_.3F
- ↑ 15.0 15.1 15.2 15.3 DocGotGame_Q&A_2017-05-08#Muino:_What_will_religion_do.3F_Multiple_religions.3F
- ↑
- ↑
- ↑ The_Dungeon_Crawler_Network_Q&A_2017-05-03#.5B54:45.5D_Item_and_currency_weight:
- ↑ Aggelos_Q&A_2017-05-19#.5B54:02.5D_Will_you_be_able_to_store_items_in_your_freehold.3F
- ↑ PAX_East_2018_Steven_Q&A_2018-4-6#Inventory_question_-_since_base_classes_cannot_be_changed.2C_which_encourages_alting.2C_how_do_we_deal_with_inventory_between_alts.3F
- ↑ Jason_Wivart_Steven_Sharif_PAX_Interview_2017-09-07
- ↑ Ashes_of_Creation_Livestream_2017-12-15#will_fall_damage_be_a_thing_later_on_.40ashesofcreation_.3F.3F
- ↑ Ashes_of_Creation_Livestream_2017-12-15#Will_you_be_able_to_simply_backpedal_kite_or_are_there_gonna_be_limitations.
- ↑ DocGotGame_Q&A_2017-05-08#Muino:_What_will_religion_do.3F_Multiple_religions.3F
- ↑ TheLazyPeon_Q&A_2017-05-15#.5B45:20.5D_Is_there_going_to_be_a_way_to_increase_your_character.27s_base_weight_limit_in-game.3F
- ↑ Death'sProxy_Q&A_2017-06-01#.5B31:48.5D_Religion.3B_What_advantages.2Fprogression_will_religion_give_you_as_you_advance_within_in_it.3F
- ↑ Death'sProxy_Q&A_2017-06-01#.5B33:39.5D_Religion.3B_What_determines_a_players_position_in_the_hierarchy_of_the_religion.3F
- ↑ Death'sProxy_Q&A_2017-06-01#.5B34:12.5D_Religion.3B_Will_there_be_a_science_based_path_that_players_can_progress_down_for_players_who_don.E2.80.99t_use_the_religious_system.3F
Character | ||
8 Archetypes | Bard • Cleric • Fighter • Mage • Ranger • Rogue • Summoner • Tank | |
---|---|---|
Classes | Combination | Paladin • Predator • Spellsword |
Other | Utilities | |
5 Races | Dünzenkell Dwarves | Dünir • Niküa |
Pyrian Elves | Empyrean • Py'rai | |
Aela Humans | Kaelar • Vaelune | |
Kaivek Orcs | Ren'kai • Vek | |
Tulnar | Tulnar | |
Other | Player Customization • Inventory • Movement • Mobile App |