Difference between revisions of "Template:Player stalls"

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* Player stalls are located in a [[Marketplaces|marketplace]] setting within a [[Nodes|node]].<ref name="livestream-10-May-2017">[https://youtu.be/MnOPS3eZgaM?t=997 Ashes of Creation livestream Q&A, 10 May 2017]</ref>
 
* Player stalls are located in a [[Marketplaces|marketplace]] setting within a [[Nodes|node]].<ref name="livestream-10-May-2017">[https://youtu.be/MnOPS3eZgaM?t=997 Ashes of Creation livestream Q&A, 10 May 2017]</ref>
 
* Stalls sell items as well as provide [[#Item durability and repair|repair]] and enchanting services.<ref name="livestream-10-May-2017"/>
 
* Stalls sell items as well as provide [[#Item durability and repair|repair]] and enchanting services.<ref name="livestream-10-May-2017"/>
* Players are able to input required items for repair and also purchase required mats.<ref>[[File:player stall repaid.png|350px]]</ref>
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* Players are able to input required items for repair and also purchase required mats.<ref>[[File:player stall repair.png|350px]]</ref>
 
* Renting a player stall allows you to sell your items even when not online.<ref name="livestream-10-May-2017"/>
 
* Renting a player stall allows you to sell your items even when not online.<ref name="livestream-10-May-2017"/>
 
* Stalls will have a visually representative aesthetic that indicates what items are being sold at that stall.<ref>[[File:player stall aesthetic.png|350px]]</ref>
 
* Stalls will have a visually representative aesthetic that indicates what items are being sold at that stall.<ref>[[File:player stall aesthetic.png|350px]]</ref>

Revision as of 07:06, 13 October 2017

Player stalls in a marketplace setting.
  • Player stalls are located in a marketplace setting within a node.[1]
  • Stalls sell items as well as provide repair and enchanting services.[1]
  • Players are able to input required items for repair and also purchase required mats.[2]
  • Renting a player stall allows you to sell your items even when not online.[1]
  • Stalls will have a visually representative aesthetic that indicates what items are being sold at that stall.[3]
  • The number of stalls in a marketplace scales with the node size.[4]
  • Economic nodes have more versatility in stall options.[1]

Item durability and repair

"There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it. That is an important aspect of a healthy economy, is having some item sinks available... There are three kind of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well."[5]