Difference between pages "Nodes" and "Template:Node governments/fr"

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A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
  
[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
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* [[Economic node]] governments are able to be bought and sold by citizens with the most money.
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* [[Military node]] governments are chosen from citizens through last man standing combat.
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* [[Scientific node]] governments are elected democratically.
  
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
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Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
 
 
== Node advancement ==
 
 
 
[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
 
 
 
Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
 
 
 
# [[Expedition]] (Few hours)
 
# [[Encampment]] (Many hours)
 
# [[Village]] (Few days)
 
# [[Town]] (Many days)
 
# [[City]] (Few weeks)
 
# [[Metropolis]] (Many weeks)
 
 
 
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
 
 
 
* The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
 
 
 
== Node development ==
 
 
 
Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
 
 
 
* [[Apartments|Apartment complexes]]
 
* [[Merchant housing]]
 
* [[Guild halls]]
 
* [[Marketplaces]]
 
* [[Barracks]]
 
 
 
When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
 
 
 
== Node government ==
 
 
 
{{Node government|1====}}
 
 
 
== Node housing ==
 
 
 
{{Node housing|1====}}
 
 
 
== Node apartments ==
 
 
 
{{Apartments|1====}}
 
 
 
== Freeholds ==
 
 
 
{{Freeholds|1====}}
 
 
 
{{Notes}}
 

Revision as of 13:53, 15 October 2017

A node's government and its mayor are chosen depending on the Node type.[1]

  • Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
  • Economic node governments are able to be bought and sold by citizens with the most money.
  • Military node governments are chosen from citizens through last man standing combat.
  • Scientific node governments are elected democratically.

Guilds do not control nodes.[2]