|
|
Line 1: |
Line 1: |
− | {{Draft}}
| + | A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref> |
| | | |
− | [[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]] | + | * [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node. |
| + | * [[Economic node]] governments are able to be bought and sold by citizens with the most money. |
| + | * [[Military node]] governments are chosen from citizens through last man standing combat. |
| + | * [[Scientific node]] governments are elected democratically. |
| | | |
− | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
| + | Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref> |
− | | |
− | == Node advancement ==
| |
− | | |
− | [[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] | |
− | | |
− | Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
| |
− | | |
− | # [[Expedition]] (Few hours)
| |
− | # [[Encampment]] (Many hours)
| |
− | # [[Village]] (Few days)
| |
− | # [[Town]] (Many days)
| |
− | # [[City]] (Few weeks)
| |
− | # [[Metropolis]] (Many weeks)
| |
− | | |
− | The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
| |
− | | |
− | * The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis]]</ref>
| |
− | | |
− | == Node development ==
| |
− | | |
− | Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
| |
− | | |
− | * [[Apartments|Apartment complexes]]
| |
− | * [[Merchant housing]]
| |
− | * [[Guild halls]]
| |
− | * [[Marketplaces]]
| |
− | * [[Barracks]]
| |
− | | |
− | When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
| |
− | | |
− | == Node government ==
| |
− | | |
− | {{Node government|1====}}
| |
− | | |
− | == Node housing ==
| |
− | | |
− | {{Node housing|1====}}
| |
− | | |
− | == Node apartments ==
| |
− | | |
− | {{Apartments|1====}}
| |
− | | |
− | == Freeholds ==
| |
− | | |
− | {{Freeholds|1====}}
| |
− | | |
− | {{Notes}}
| |