Arenas

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Arenas are instanced PvP scenarios and are not part of open world PvP.[2][3]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2]Steven Sharif

Group sizes

Party witnessing the beginning of the An Ancient Violence Story arc in Alpha-2.[12]

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[13]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[13][14][15]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[16]
  • Raids will have 40 man groups.[17]
  • Content will be tailored for 40, 16 and 8 person group sizes.[18]
  • Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[5]
  • Castle sieges are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[19][20][21][22]
The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[22]Steven Sharif

Ashes of Creation Apocalypse group sizes

Group sizes in Ashes of Creation Apocalypse.[23]

There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[23]Steven Sharif

PvP seasons

Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[2][24]

Arena ladder

The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[2][4]

  • Titles can be received from arena play.[8]
  • Other rewards will be revealed at a later time.[7]
  • Arena points that can be used to buy gear is not currently in the design.[8]

Gear enhancement rewards

Gear enhancements are possible both during and after an item is crafted.[27][28]

There is a combination of systems that take an item to its max potential. Players will need to contribute in a certain number of these systems to reach max. Some of the systems are an either/or situation.[27]Kory Rice
The contribution of materials to crafting an item results in advancing the rarity of that item. Now, that doesn't exclude players who don't have the legendary or the higher quality contributed resources from progressing their common item up the rarity tree through enchantments such as scroll enchanting or through tempering the gear. Both of those can affect the quality and the rarity of the gear that you produce, but by contributing the resources during the crafting process you are getting a head start with the higher quality item and now are less dependent on those other avenues to achieve that, which might be again a different vertical space of progression that you don't have as good of access to.[28]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[37]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[37]Steven Sharif

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[39][40]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[40]Steven Sharif

Leader boards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[41]

Leaderboards may be seasonal.[42]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[41]Margaret Krohn
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Military node arena

Military node mayors are elected based on trial by combat. During the election week the node will enter an open-PvP battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.[44][45]

  • Previously the developers were considering champions that fought in a last-man-standing arena.[9][46][47][48][8]

Server vs server

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The arena system may support cross-server combat.[10]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[49]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[50]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[50]Jeffrey Bard

Esports

Esports is not the main focus of Ashes of Creation, but the game may move in that direction if the gameplay is compelling, competitive, and fun.[52][53]

What I would say as an MMO player is Esports tends to miss out on a core element that's unique to MMORPGs, which is progression; and it's difficult to represent that progression in the traditional Esports format that we see with other games and genres today. However, what I will say is that I have participated in some MMOs that have stood up cross-server competitions and I've really personally enjoyed those types of cross-server competitions where you bring the best that those individual servers have to offer with regards to groups, or teams, or constant parties as we like to call them; and you allow them to compete in an arena format, or in a castle siege format. Like that is super cool. I love that server versus server type of competition and I think that's where there is a potential to do something interesting with regards to Esports and the MMORPG genre.[52]Steven Sharif

Ashes of Creation Apocalypse

Ashes of Creation Apocalypse early access trailer.[55][56]

The standalone prequel to the upcoming epic MMORPG Ashes of Creation - both a testing ground for new systems and content, as well as a unique last-man-standing action game where magic, steel, and chaos reign supreme in a high fantasy, free-to-play experience.[55]

Ashes of Creation Apocalypse (also referred to as APOC)[57] was a free-to-play[58] matchmaking-based arena game with three primary modes.[59]

Ashes of Creation Apocalypse utilizes action-based combat.[59][60][62]

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[67]

Ashes of Creation Apocalypse battle royale

Ashes of Creation Apocalypse battle royale lobby screen.[68]

In Apocalypse you have a scene where you have a squad in, or are solo or whatever. That scene will eventually become your house. Your freehold, exactly; and you will earn furniture to place in that freehold and you can build out your house and what-not through special achievements.[69]Steven Sharif

Ashes of Creation Apocalypse battle royale victory screen.[70]

Why did we go with Battle Royale as the first testable arena mode? And the answer for that is honestly, as we're testing and getting people into matches on our servers and testing the replication among players in a battlefield; and making sure that tech is present and capable for hundreds of players on the battlefield: We wanted to have a game mode that was still fun for players to test in: An environment that was fun to test in.[71]Steven Sharif

Ashes of Creation Apocalypse battle royale (also referred to BR mode)[57] was a Battle royale testing mode consisting of up to 100 players.[59][61]

  • This is a last man standing PvP combat mode.[72]
  • Weapons and armor found in the world have unique skills associated with them. These interact with the terrain from defensive, offensive and utility standpoints.[72]
  • Players can build buildings and structures such as watchtowers, defensive pillboxes and arcane structures.[72]
  • Everything in the world apart from rocks and trees is destructible.[73]

It's going to have a lot of high octane energy and activity. It's going to be very streamable. It's going to be no NDA. There's going to be a lot of different weapons and skills that were going to be testing. Each of the weapons and armor that you can find in the world are going to have unique spells and skills associated with them that interact with the terrain from a defensive standpoint, from a utility standpoint, from an offensive standpoint. It's going to be able for you to build buildings, complete structures, watchtowers and defensive pillboxes type structures: Arcane structures. You're going to have a lot of fun activity there.[72]Steven Sharif

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[67]

Ashes of Creation Apocalypse castle sieges

Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[61]

The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[78]Margaret Krohn

A potential Alpha-1 implementation of Castle sieges in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[81]

Ashes of Creation Apocalypse horde mode

Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming NPCs and player controlled monsters.[59][60][77]

  • Each wave is more difficult than the last.[77]
  • Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[61]
  • Monster coins enable players to join the game as part of the horde.[77]

Horde mode will include adaptive AI boss mechanics.[60] Rewards are obtained dependent on progress against these NPCs.[82]

Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[82]Steven Sharif

Horde mode is specifically for testing.[82]

It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[82]Steven Sharif

Artwork

See also

References

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