Difference between revisions of "Apartments"

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{{Apartments}}
 
{{Apartments}}
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== Household security ==
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{{Household security}}
  
 
== Apartment options ==
 
== Apartment options ==
  
 
{{Apartment options}}
 
{{Apartment options}}
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== Apartment destructibility ==
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{{Apartment destructibility}}
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=== Destructible environments ===
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{{Destructible environments}}
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== Housing decorations ==
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{{Housing decorations}}
  
 
== Housing types ==
 
== Housing types ==
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{{Real estate}}
 
{{Real estate}}
 
== Apartment destructibility ==
 
 
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== See also ==
 
== See also ==
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* [[Real estate]]
 
* [[Real estate]]
  
{{Notes}}
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== References ==
  
[[Category:Player agency]][[Category:Housing types]][[Category:Node buildings]]
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[[Category:Player agency]][[Category:Housing types]][[Category:Node buildings]][[Category:Constructibles]]

Revision as of 05:52, 10 July 2020

Apartments provide instanced player housing functionality on a rental basis.[1][2]

  • Village (stage 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (stage 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][1][5][2]
  • The number and sizes of available apartments increases as a normal part of node advancement.[1][6]
  • It is estimated that the number of apartments available in a Metropolis (stage 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[1]
  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[2]
  • Different price points offer different apartment sizes and types, such as penthouses.[4][2]
  • It was previously stated that apartments would be available at Town (stage 4) or above.[2]
The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6]Steven Sharif

Household security

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[7][8][9][10]

A property has a single owner/primary tenant.[7][16][8]

  • Marriage enables family size to increase by one so that housing access can be shared.[16][17]
  • Access lists can be used to mimic co-ownership.[10]
  • Payment of taxes may be via a "gentleman's agreement".[18]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[8]Steven Sharif

Apartment options

Template:Apartment options

Apartment destructibility

Apartments may be destroyed in the following circumstances:[19]

  • If their building was destroyed during a node siege, even if the siege was not successful.[20][19]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[21]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Destructible environments

Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[23][24]

  • This applies to buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges.[25][26]
    • There will be ways to repair destructible structures and also repair (or re-craft) siege weapons that were damaged during sieges.[26]
  • The terrain itself is not destructible.[25]

Housing decorations

Players may decorate their player housing and other types of buildings.[29]

  • Houses will be empty when purchased.[30]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[31]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[31]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[32][37][38] For example: You can place only the best furniture in mansion grade in-node housing.[32]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[37]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[39]
  • Players will not be able to alter structural aspects such as windows and walls.[31]
  • There may be decor items that are representative of unique weapons that are available in the game.[40]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[32][41]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[31]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[41]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Housing types

Player housing Type. Availability. Starting count. Limit.
Apartments Instanced.[2] Village stage and higher.[6] 50.[5] One per character per server.[43]
Freeholds Open world.[2] Village stage and higher.[2] Low thousands per server.[44][45] One per account.[43]
Inns Instanced.[7] Starting areas and Nodes.[4] Most accessible.[4] -
Static housing In-node.[2] Village stage and higher.[2] 8.[5] One per character per server.[43]
If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[46]Steven Sharif

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[47][38][48][49][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[50] Currently freeholds may be acquired via auction.[44][51][52][53][54][55]
    • A grace period will occur before the housing becomes available for auction.[50]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[50]
    • At the end of the auction, the highest bidder will win the house.[50]
  • Housing will have a base price that scales with the number of citizens in the node.[56]
    • There is no cap on the price of player-originated housing sales.[57]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[58]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[60]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[56]
  • Players will not be able to exceed their allotment of housing in the game.[66]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Rental and leasing concepts are under consideration.[66]

See also

References

  1. 1.0 1.1 1.2 1.3 Interview, July 9, 2023 (1:50:50).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
  3. Blog: Development Update with Village Node.
  4. 4.0 4.1 4.2 4.3 Livestream, August 31, 2023 (15:51).
  5. 5.0 5.1 5.2 steven-housing-numbers.png
  6. 6.0 6.1 6.2 Steven Sharif - Clarification points from today’s stream.
  7. 7.0 7.1 7.2 Livestream, August 31, 2023 (22:32).
  8. 8.0 8.1 8.2 Livestream, June 26, 2020 (58:32).
  9. 9.0 9.1 9.2 9.3 Livestream, June 26, 2020 (51:58).
  10. 10.0 10.1 10.2 Livestream, May 19, 2017 (26:40).
  11. 11.0 11.1 11.2 Livestream, April 30, 2021 (1:12:33).
  12. Livestream, June 30, 2023 (1:19:01).
  13. Livestream, July 30, 2021 (1:14:33).
  14. Livestream, June 28, 2019 (1:23:31).
  15. steven-personal-storage-access.png
  16. 16.0 16.1 Livestream, June 30, 2023 (1:24:16).
  17. Livestream, January 29, 2021 (1:13:04).
  18. Livestream, February 9, 2018 (51:57).
  19. 19.0 19.1 19.2 Livestream, July 18, 2017 (40:14).
  20. Livestream, November 22, 2019 (17:59).
  21. Livestream, March 26, 2021 (59:21).
  22. Video, May 28, 2021 (23:45).
  23. Livestream, March 31, 2022 (1:13:00).
  24. Livestream, June 28, 2019 (31:15).
  25. 25.0 25.1 Livestream, March 31, 2023 (1:33:05).
  26. 26.0 26.1 Livestream, May 28, 2021 (1:04:29).
  27. Livestream, May 29, 2020 (36:18).
  28. Video, June 30, 2023 (10:24).
  29. Livestream, November 17, 2017 (26:22).
  30. Livestream, June 26, 2020 (53:20).
  31. 31.0 31.1 31.2 31.3 31.4 Interview, July 8, 2020 (40:20).
  32. 32.0 32.1 32.2 32.3 Livestream, January 27, 2023 (1:35:45).
  33. Livestream, June 26, 2020 (45:32).
  34. Video, May 31, 2020 (47:32).
  35. Livestream, May 24, 2017 (29:54).
  36. Livestream, May 29, 2020 (38:04).
  37. 37.0 37.1 37.2 Livestream, January 28, 2022 (1:13:55).
  38. 38.0 38.1 38.2 Livestream, June 26, 2020 (47:32).
  39. Livestream, May 22, 2017 (56:31).
  40. Livestream, June 25, 2021 (1:31:04).
  41. 41.0 41.1 Livestream, August 17, 2018 (10:54).
  42. Livestream, May 10, 2017 (30:53).
  43. 43.0 43.1 43.2 Interview, May 11, 2018 (50:47).
  44. 44.0 44.1 44.2 Blog: Exploring the Boundless Opportunities of Freeholds.
  45. steven-freeholds-per-server.png
  46. Livestream, August 31, 2023 (18:13).
  47. 47.0 47.1 steven-selling-freeholds.png
  48. Livestream, June 26, 2020 (54:03).
  49. MMOGames interview, January 2017
  50. 50.0 50.1 50.2 50.3 Livestream, May 12, 2017 (55:01).
  51. 51.0 51.1 Livestream, June 30, 2023 (1:12:07).
  52. 52.0 52.1 Livestream, June 30, 2023 (14:09).
  53. 53.0 53.1 Livestream, June 30, 2023 (13:10).
  54. 54.0 54.1 Development Update with Freehold Preview.
  55. 55.0 55.1 Video, June 30, 2023 (21:22).
  56. 56.0 56.1 Livestream, June 26, 2020 (53:41).
  57. Interview, July 8, 2020 (33:34).
  58. Livestream, May 12, 2017 (52:01).
  59. Livestream, June 26, 2020 (1:02:12).
  60. 60.0 60.1 Livestream, June 30, 2023 (1:15:34).
  61. stevenclarification.png
  62. Livestream, May 19, 2017 (32:23).
  63. steven-freehold-sales.png
  64. Livestream, June 26, 2020 (56:08).
  65. Livestream, June 30, 2023 (1:20:20).
  66. 66.0 66.1 Livestream, May 30, 2019 (1:23:41).