Player housing

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Housing types come in the form of static housing, instanced housing and open-world land ownership [1]. A player can own one of each type of housing [2]. It is possible for a player to claim citizenship to a node once it has developed to stage 3. A player can only claim citizenship to one node at a time. Changing citizenship has a cooldown of 2 weeks [3]

Player housing (pre-alpha)

Kaelar and Empyrean freeholds (pre-alpha)

Static housing

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[5]

Instanced housing

Instanced housing are also known as apartments. Apartments can be built at node stage 4 if the government chooses to do so. Apartments have a fixed size and shape, even if the node progresses. Players can rent out apartments which grants the player citizenship. The more players rent out apartments the higher their price scales. This is to deter all players from living in one node.

Freeholds

Freeholds are plots that can be placed in the open world, so long as the area falls under the Zone of Influence of a Stage 3 node or above. These plots allow players to build many different types of buildings[10], that have wide-ranging effects and abilities. Where these may be placed will be pretty much anywhere, so long as it does not overlay a spawn zone, road pathway, proximity zones to other plots, or hard terrain features such as mountainsides or cliffs.[11]

Template:Freehold siege

Taxes

When a node reaches stage 3 and a player run government has formed, all player housing will pay tax [12]. Tax money goes straight towards node funds in which the government can use towards node development spending. A players tax charge will be determined by the number of structures built on their plot [13].


Notes