Difference between pages "File:NodeEvolution.mp4" and "Player housing"
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+ | {{Draft}} | ||
+ | Housing types come in the form of static housing, instanced housing and open-world land ownership <ref>[[File:House Types.png]]</ref>. A player can own one of each type of housing <ref>[[File:Own one of each type of house.png|350px]]</ref>. It is possible for a player to claim [[citizenship]] to a [[Nodes|node]] once it has developed to stage 3. A player can only claim citizenship to one node at a time. Changing citizenship has a cooldown of 2 weeks <ref>[[File:Citizenship.png|350px]]</ref> | ||
+ | |||
+ | <youtube alignment="right" container="frame" dimensions="400" description="Player housing (pre-alpha)">https://youtu.be/isH16bYzumY</youtube> | ||
+ | <youtube alignment="right" container="frame" dimensions="400" description="Kaelar and Empyrean freeholds (pre-alpha)">https://youtu.be/-VJkllNESnM</youtube> | ||
+ | |||
+ | == Static housing == | ||
+ | {{Node housing}} | ||
+ | |||
+ | == Instanced housing == | ||
+ | |||
+ | Instanced housing are also known as apartments. Apartments can be built at node stage 4 if the [[government]] chooses to do so. Apartments have a fixed size and shape, even if the node progresses. Players can rent out apartments which grants the player citizenship. The more players rent out apartments the higher their price scales. This is to deter all players from living in one node. | ||
+ | |||
+ | == Freeholds == | ||
+ | Freeholds are plots that can be placed in the open world, so long as the area falls under the [[Zone of Influence]] of a [[Town|Stage 3 node]] or above. These plots allow players to build many different types of buildings<ref name="stage3">[[File:Freehold buildings.png|350px]]</ref>, that have wide-ranging effects and abilities. Where these may be placed will be pretty much anywhere, so long as it does not overlay a spawn zone, road pathway, proximity zones to other plots, or hard terrain features such as mountainsides or cliffs.<ref>[[File:Freeholds.png|350px]]</ref> | ||
+ | |||
+ | {{Freehold siege}} | ||
+ | == Taxes == | ||
+ | When a node reaches stage 3 and a player run government has formed, all player housing will pay tax <ref>[[File:House Tax.png|350px]]</ref>. Tax money goes straight towards node funds in which the government can use towards node development spending. A players tax charge will be determined by the number of structures built on their plot <ref>[[File:Tax spending.png|350px]]</ref>. | ||
+ | |||
+ | |||
+ | == Notes == | ||
+ | <references/> |
Revision as of 09:36, 12 October 2017
Housing types come in the form of static housing, instanced housing and open-world land ownership [1]. A player can own one of each type of housing [2]. It is possible for a player to claim citizenship to a node once it has developed to stage 3. A player can only claim citizenship to one node at a time. Changing citizenship has a cooldown of 2 weeks [3]
Static housing
Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[5]
- Players are able to purchase small one room houses (cottages) starting at the Village (stage 3).[5][6]
- There will be 8 cottages available for purchase at the village stage.[6]
- The amount of static housing increases as a normal part of node advancement.[7]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[8]
- Taverns and Player shops are not tied to in-node housing.[9]
Instanced housing
Instanced housing are also known as apartments. Apartments can be built at node stage 4 if the government chooses to do so. Apartments have a fixed size and shape, even if the node progresses. Players can rent out apartments which grants the player citizenship. The more players rent out apartments the higher their price scales. This is to deter all players from living in one node.
Freeholds
Freeholds are plots that can be placed in the open world, so long as the area falls under the Zone of Influence of a Stage 3 node or above. These plots allow players to build many different types of buildings[10], that have wide-ranging effects and abilities. Where these may be placed will be pretty much anywhere, so long as it does not overlay a spawn zone, road pathway, proximity zones to other plots, or hard terrain features such as mountainsides or cliffs.[11]
Taxes
When a node reaches stage 3 and a player run government has formed, all player housing will pay tax [12]. Tax money goes straight towards node funds in which the government can use towards node development spending. A players tax charge will be determined by the number of structures built on their plot [13].
Notes
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 23:50, 16 March 2019 | 43 s, 400x224 (10.03 MB) | Lex (talk | contribs) | Reverted to version as of 23:35, 18 October 2017 (UTC) | |
23:36, 18 October 2017 | 40 s, 400x224 (9.14 MB) | Lex (talk | contribs) | Use correct clip for city stage | ||
23:35, 18 October 2017 | 43 s, 400x224 (10.03 MB) | Lex (talk | contribs) | Reverted to version as of 08:57, 12 October 2017 (UTC) | ||
23:09, 18 October 2017 | 40 s, 400x224 (9.14 MB) | Lex (talk | contribs) | Use correct clip for the city stage. | ||
08:57, 12 October 2017 | 43 s, 400x224 (10.03 MB) | Lex (talk | contribs) | |||
08:05, 12 October 2017 | 43 s, 400x224 (10 MB) | Lex (talk | contribs) |
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- Ashes of Creation
- Node advancement
- Node simulation
- Node stages
- Nodes
- Progression
- Zone of influence
- Template:Node advancement/fr
- Template:Node advancement/hu
- Template:Node advancement/pt
- Template:Node stages
- Template:Node stages/de
- Template:Node stages/es
- Template:Node stages/he
- Template:Node stages/zh