Difference between pages "Talk:Ashes of Community Wiki" and "Lore"

Ashes of Creation community empowered Wiki
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(Add descriptions, move stuff around a bit)
 
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--[[User:Lex|Lex]] ([[User talk:Lex|talk]]) 03:29, 12 October 2017 (UTC) I propose a "table of contents" for the wiki on this page. I've loosely based it on the [https://www.ashesofcreation.com/a-world-with-consequences/ design pillars] (at the bottom of the page).
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{{Draft}}
  
== Development ==
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[[File:city portal.jpg|thumb|Concept art showing the citizens of escaping a besieged city through a divine gateway.]] Long ago, the world of Verra<ref>[https://youtu.be/y8QmlggH7yA?t=76 PAX West Day 3, 4 September 2017 (1:16)]</ref> was besieged by a great calamity. A corruption befell the land, twisting and perverting every facet of nature, spawning hideous beings of every description; from troll-like creatures to towering behemoths. Nothing escaped its touch.<ref name="consequences">[https://www.ashesofcreation.com/a-world-with-consequences/ Ashes of Creation - A world with consequences]</ref>
  
Information relevant to the ongoing development of the game.
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Granted by divine intervention, your ancestors fled Verra through towering gateways, seeking refuge in a place void of magic.<ref name="unreal_interview">[https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation Unreal Engine Interview, 23 May 2017]</ref>
  
* [[Ashes of Creation]]
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Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.<ref name="reactive">[https://www.ashesofcreation.com/a-reactive-world-nodes/ Ashes of Creation - A reactive world: Nodes]</ref>
* [[Intrepid Studios]]
 
* [[Media]], [[Livestreams]], [[Videos]], [[Concept art]], [[Screenshots]]
 
* [[Kickstarter]], [[Summer crowdfunding]]
 
* [[Release schedule]]
 
  
== Engaging and immersive story ==
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[[File:buried evil.jpg|thumb|Ancient evils lie in wait for hapless adventurers.]]
  
The past and the present of Verra.  
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The world in Ashes lay devoid of civilization for centuries. Until now.<ref name="consequences"/>
  
* [[Lore]]
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What was once buried had risen again. The gateways had opened, reigniting the link to the ancient world.<ref name="unreal_interview"/>
* [[Races]]
 
* [[Religions]]
 
* [[Archetypes]], [[Classes]]
 
* [[World map]], [[Environments]] (aka Biomes), [[Underrealm]]
 
  
== Reactive world ==
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[[File:divine gateway.png|thumb|You arrive on Verra through great divine gateways.]]
  
How the world of Verra evolves based on player activity.
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Vast expeditions were sent through the gateways to discover the beautiful and perilous magical realm of your ancestors.<ref name="unreal_interview"/>
  
* [[Word events]]
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[[File:ruins.png|thumb|The world in Ashes has been void of civilization for centuries.]]
* [[Quests]], [[Tasks]]
 
* [[Nodes]], [[Node types]], [[Node sieges]]
 
* [[Economy]], [[Marketplaces]], [[Caravans]]
 
* [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]]
 
* [[Naval]], [[Naval combat]]
 
* [[Guild wars]]
 
* [[Castle sieges]]
 
  
== Player interaction ==
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You arrive in the world of Ashes to explore, rebuild and repopulate your place of origin. Ancient treasures<ref>[[File:ancient treasure.png|500px]]</ref> and wondrous adventures await those who dare to disturb the dark remnants of evil that inhabit this land.<ref name="unreal_interview"/>
  
Game systems and mechanics that foster player interaction.
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From now on, your choices and the choices of your fellow adventurers will influence how the story will unfold.<ref name="reactive"/>
  
* [[Group dynamics]], [[Looting]]
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== Notes ==
* [[Dungeons]]
 
* [[Raids]]
 
* [[Guilds]], [[Guild halls]], [[Guild fortresses]], [[Guild castles]]
 
* [[Social organizations]]
 
* [[Monster coins]]
 
* [[Parlor games]]
 
  
== Player agency ==
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<references/>
 
 
Systems that let you grow and shape your experience in the game.
 
 
 
* [[Character creator]]
 
* [[Leveling]]
 
* [[Weapons]]
 
* [[Armor]]
 
* [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]]
 
* [[Mounts]], [[Dragons]]
 
* [[Role playing]]
 
* [[Cosmetics]]
 
 
 
== Risk vs reward ==
 
 
 
Activities that foster meaningful conflict and reward daring adventurers.
 
 
 
* [[World PvP]], [[Bounty hunters]]
 
* [[Arenas]]
 
* [[Sharemarket]]
 
* [[Exploration]], [[Treasure hunting]]
 

Revision as of 17:12, 12 October 2017

box warning orange.pngThis page is currently a draft.
Concept art showing the citizens of escaping a besieged city through a divine gateway.

Long ago, the world of Verra[1] was besieged by a great calamity. A corruption befell the land, twisting and perverting every facet of nature, spawning hideous beings of every description; from troll-like creatures to towering behemoths. Nothing escaped its touch.[2]

Granted by divine intervention, your ancestors fled Verra through towering gateways, seeking refuge in a place void of magic.[3]

Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[4]

Ancient evils lie in wait for hapless adventurers.

The world in Ashes lay devoid of civilization for centuries. Until now.[2]

What was once buried had risen again. The gateways had opened, reigniting the link to the ancient world.[3]

You arrive on Verra through great divine gateways.

Vast expeditions were sent through the gateways to discover the beautiful and perilous magical realm of your ancestors.[3]

The world in Ashes has been void of civilization for centuries.

You arrive in the world of Ashes to explore, rebuild and repopulate your place of origin. Ancient treasures[5] and wondrous adventures await those who dare to disturb the dark remnants of evil that inhabit this land.[3]

From now on, your choices and the choices of your fellow adventurers will influence how the story will unfold.[4]

Notes