Template:World map
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↑ Blog - Development Update with New Map and Feature Discussions.
↑ 2.0 2.1 Livestream, August 26, 2022 (46:52).
↑ Video, January 27, 2023 (4:39).
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↑ Livestream, September 29, 2023 (1:14:29).
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↑ Livestream, September 29, 2023 (1:11:22).
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↑ Blog: Know Your Nodes - Scientific Node Type
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↑ Livestream, May 19, 2017 (37:03).
↑ Livestream, August 26, 2022 (53:26).
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↑ Livestream, October 30, 2020 (1:19:13).
↑ Livestream, May 15, 2017 (30:53).
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[4] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[5]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[5]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[6][7]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[8]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[9]
- Previously, detailed information about the world was only available through the Library unique node building.[10]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[13][14][15]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[14] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[16]