Template:World manager

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

The World manager is an algorithm in Ashes of Creation that controls dynamic world elements. It acts as both a throttle and an incentive system for various activities to ensure certain parameters are within acceptable thresholds.[1]

A world manager is a technical term to define a server process that lives alongside the game server; and when the game server needs to do things- communicating with other game servers within that grid- it tells that manager and that manager sends it down to the appropriate server.[2]Steven Sharif
  • Prices of glint.[3]
  • A heatmap of experience being gained to apply to node advancement.[3]
    • The territory expansion algorithm takes into account the nearest coast, neighboring nodes, and the heatmap of players in surrounding areas over the last weeks or month.[4]
    • Due to the way the progression algorithm calculates territorial (ZOI) expansion during node advancement, there is a small possibility that two nodes of the same stage end up being close to each other.[5]
  • Transit of resources and goods between regions to drive quest rewards for nodes.[3]
For example if you know iron is being used as a raw resource for a specific crafting path that might drive up the price of mithril or silver; and that will incentivize the market to course correct a little bit. The idea is to provide soft incentives that help to alleviate the demand and also to prop up the supply that might not be present from the economic systems.[3]Steven Sharif
  1. Interview, July 19, 2020 (1:10:55).
  2. Livestream, October 14, 2022 (57:22).
  3. 3.0 3.1 3.2 3.3 Interview, July 19, 2020 (1:08:22).
  4. Interview, July 18, 2020 (10:04).
  5. Interview, July 8, 2020 (1:00:15).