Template:Player death/zh

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Alpha-1 — 於戶外地下城死亡[1]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2]Steven Sharif

玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品[3][4][5][6] 任何玩家都可以即時拾取灰燼。[3] 拾取灰燼不會觸發玩家標記[7]

  • 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[5]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[10]Steven Sharif
  • 戰鬥員 (紫色玩家) 遭受的死亡懲罰是非戰鬥員一半。[5]
  • 腐化 (紅色玩家) 遭受的死亡懲罰是非戰鬥員四倍,並根據目前的腐化值,有機會掉落背包內或裝備中的物品[14] 包括:[14][5]

滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[20]

  • As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[20]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[21]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[21]Steven Sharif
  • PvPPvE 情況下死亡將遭受同樣的懲罰 (未定)。[22]

玩家可能會遇溺而死。[23]