Template:Guild size

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Guild size of 300 is currently the maximum cap that can be attained by leveling the guild and selecting the path of size as opposed to the path of guild skills.[1]

What we're trying to create is an environment where there's a duality between guilds that try to go towards population and then guilds that choose to forego population in exchange for a deeper access to passive skills that the players have access to. Will the meta be for many smaller guilds to co-locate with each other? Yes, I'm sure that will be utilized by some number of smaller guilds in order to try to combat the numbers that other guilds might have access to. I don't think that that's a bad thing. I don't necessarily know if that's a meta either, because it's going to be beneficial for larger guilds to be allied with smaller guilds that might have access to those passive abilities that they don't have access to. So, what I think the meta will actually be is probably a mixture of large guild and small guilds that exist within the alliances so that they can overcome the types of challenges that occur in objective-based gameplay for events, where you need the smaller guild with the passives to overcome the challenge rating, but you also need the numbers from the larger guilds in order to engage with the opponent at the choke points.[2]Steven Sharif
  • Guild size can be traded off for guild progression.[3][4]
    • The higher the guild's member cap, the fewer available skill options will be available to that guild.[1]
    • The maximum size for a guild that chooses all available skill options will be between 30 and 50.[5]
  • Guild alliances may be a key part in creating a larger "guild".[4]
Q: What’s the minimum guild size to really have a meaningful impact on the realm?
A: This is a tough question to answer. Single individuals can have a large impact on the realm without guild support, in the form of mayorships, Artisanship, economic opportunities, etc. We’re also balancing guilds through guild levels, where guilds must choose between size and effectiveness - smaller guilds will have an opportunity to get a leg up through abilities that larger guilds can’t afford to take. At the end of the day, having clear goals and organizational structure will likely matter more than raw numbers.[6]Sarah Flanagan

There are mechanics that are geared towards larger and smaller guilds.[4]

  • Larger guilds can siege fortresses.[4]
    • Larger guilds won’t have access to power boosting guild ability slots.[4]
  • Small groups can do some things better than larger groups.[4]
    • Sieges will have things that smaller groups have an advantage in.[4]
It's important to note that the 300 is the maximum cap that is attained by leveling the guild and selecting the path of size as opposed to the path of guild skills. So the larger you choose to allow for members to join your guild, increasing that member cap, the less focused and honed the available skill options will be from a guild level up perspective for guild members. So the way that works is it plays as a balance/counterbalance to larger guilds versus smaller more honed and focused guilds. It gives them an equitable edge of participation.[1]Steven Sharif
If you have more objective-based combat that revolves around high mobility and agility strong focus, organization I would expect the smaller guild to outperform the larger guild with regards to that. If you're speaking purely a numbers game and they're meeting on the field then I would expect the larger guild to perform in that. The balance comes in our play scenarios. Do we offer solely a field based combat system where you show up with the numbers you have in which case you lean heavily towards zergs or do you implement designs that feature both components of objective based combat that involves organizational rule as opposed to just having that field presence; and we intend to offer both.[1]Steven Sharif
There are absolutely guilds out there that have a large following and good organizational leadership and can structure their raids well; and I think those will be the most performing in the game obviously; and that's where then guild sizes come to play creating the opportunity for division in the game to allow for this subterfuge to play a role and politics and stuff like that. But our focus is making a place for smaller guilds to be competitive with larger guilds as well.[7]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Interview, August 8, 2018 (9:36).
  2. Livestream, April 28, 2023 (1:28:14).
  3. Livestream, September 27, 2018 (55:39).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Livestream, May 5, 2017 (23:26).
  5. Livestream, June 28, 2019 (1:25:24).
  6. February 8, 2019 - Questions and Answers.
  7. Interview, August 8, 2018 (11:52).