Template:Class weapons and armor

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Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[1][2][3][4] Certain abilities require certain items to be equipped.[5]

Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[4]Steven Sharif
Q: We had stated that we were going to allow people to use any class combination, which would be both your archetypes together, being able to use any weapon. Do we see problems that could occur with that, for instance like a bow tank, or an orb tank or things like- will there be some strangeness there, or are there problems that you first are foreseeing in the future?
A: We're giving a lot of flexibility to the crafters in our game. They get to help define the stat block that a particular item, weapon, or gear has; and that stat block can be relevant to any particular class or archetype combination. So in that sense the idea is, no not to see any strangeness there or not to see any elements that would dissuade a person from that customization perspective.[6]Steven Sharif
  1. Interview, July 9, 2023 (1:38:34).
  2. weapon augments.png
  3. class weapons.png
  4. 4.0 4.1 Livestream, May 4, 2018 (45:37).
  5. 5.0 5.1 5.2 5.3 Livestream, February 9, 2018 (47:05).
  6. Livestream, June 30, 2022 (55:31).