Templar

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Cleric primary archetype combined with Fighter secondary is a Templar class.[1]

Skills/abilities

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[2]

  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[4][5]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[5]Steven Sharif

Cleric combat abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Base skill
Barrier Barrier.png Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[6][7]
Bless Weapon Bless Weapon.png Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[8][9]
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[10][11][12][13]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[14][15]
Communal Restoration Communal Restoration Icon2.png Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[16][17] This can overheal.[16]
Condemn Condemn.png Stun target enemy for 3 seconds.[18][19]
Consecrating Wave Consecrating Wave.png Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[20][21]
Defiant Light Defiant Light.png Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[22][23]
Deliverance Deliverance.png Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[24][25]
Devotion DevotionIcon.jpg Launch an orb of energy into the air that will fall upon your target, healing them.[26][11][27][13]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[28][11][29][13]
Divine Flare Divine Flare.png Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[30][31]
Divine Infusion Divine Infusion.png Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[32][33][34][35]
Divine Light DivineLightIcon.jpg Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[36][11]
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[37] Pulse AoE heal and damage around the caster.[38]
Flash Cure Flash Cure.png Instantly heal target ally. This may be used during other ability activations.[39][40]
Healing Touch Healing Touch.png Heal target ally in melee range for a large amount of health.[41][42]
Judgment Judgment Icon2.png Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[43][44]
Mend Mend.png Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[45][46]
Radiant Burst RadiantBurstIcon.jpg Heals allies around you in a wide area for a large amount.[47] Stacks up to 3 times.[11]
Regeneration RegenerationIcon.jpg Bathe your target with restorative energy that heals them over time.[48][11]
Resplendent Beam Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[49][50]
Resurrection ResurrectionIcon.jpg Resurrects a dead ally with 25% health and 15% mana.[51][11][52][13]
Smite Smite.png Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[18][53]
Soothing Glow Soothing Glow.png Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[54][55]
Wings of Salvation Wings of Salvation.png Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[56][57] An ally is defined as any non-combatant player or non-mob NPC.[58]

Cleric passive abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Base skill
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[59]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[59]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[59]
Disable Defense Disable Defense.png Reduce chance of being disabled by crowd control effects by 10%.[60]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[59]
Increased Healing Increased Healing.png Increase healing done by 10%.[61]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[59]
Maximum Health Maximum Health.png Increase maximum health by 75.[59]
Maximum Mana Maximum Mana.png Increase maximum mana by 100.[62]
Movement Speed Movement Speed.png Increase movement speed by 5%.[59]

Fighter augments

info-orange.pngThis section will be updated as soon as information is made available by the developers.

See also

References