Strider

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Ranger primary archetype combined with Fighter secondary is a Strider class.[1]

Icon.Strider.png

Ranger skill:

  • Mana: 12.5
  • Cooldown: 60s
  • Charges: 1
Base skill
Target ally gains Strider


Icon.Strider.png

Strider is a buff in Ashes of Creation.

  • Duration: 900s
  • Dispellable: Yes
  • Persists: Relog
  • Stacks: 1
Effect description
10% Movement Speed. Lasts 900s.

Ranger Skills/abilities

The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[2]

  • Some abilities require a bow to be equipped.[3][4][5][6]
  • Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[7]
  • The majority of Ranger abilities allow movement while casting. Only a few abilities impose movement penalties while casting.[3]
Skill Icon Description
Air Strike Icon.Air Strike.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing (150%🢆) Physical damage to targets hit. Targets hit that are Snared become Rooted, and all Snared stacks on those targets are consumed.
Barrage Icon.Barrage.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing (15%🢆) Physical damage per arrow. Triggers Ammo Imbue effects, once per target hit. Each hit against Bleeding targets reduces the cooldown of this ability by 0.1 seconds. Double this bonus against Hemorraging targets.
Bear Trap Icon.Bear Trap.png Spawn a trap at the target location, which arms after 1 second. When an enemy triggers the trap, they take (50%🢆) Physical damage and become Rooted. Targets hit that are Snared become Rooted for 3 seconds, and all Snared stacks on those targets are consumed, increasing the rooted duration by 1 seconds per stack consumed.
Call of the Wild Icon.Call of the Wild.png Remove all Snared and Chilled statuses from the caster, and increase movement speed by 20% while becoming immune to all movement impairing effects for 8 seconds.
Camouflage Icon.Camouflage.png You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.
Disengage Icon.Disengage.png Quickly strike enemies in front of you while backflipping in the opposite direction. Targets hit by the strike take Physical damage and acquire 1 stack of Snared for 10 seconds.
Enhance Armament: Barbs Icon.Enhance Armament: Barbs.png Toggled Ability Enemies hit by your Finishers, Extended Finishers, Barrage, or Scattershot become Bleeding.
Enhance Armament: Concussion Icon.Enhance Armament: Concussion.png Toggled Ability Enemies hit by your Finishers, Extended Finishers, Barrage, or Scattershot have a 50% chance to become Dazed.
Enhance Armament: Weight Icon.Enhance Armament: Weight.png Toggled Ability Enemies hit by your Finishers, Extended Finishers, Barrage, or Scattershot become Snared.
Headshot Icon.Headshot.png Deal (200%🢆) Physical damage to target enemy. Deals 25% more damage to targets below 50% of their maximum health and applies 1 stack of Wounded for each 25% missing health of the target. Physical penetration increased by 25% against Dazed targets. This bonus is doubled against Silenced targets.
Hunt of the Bear Icon.Hunt of the Bear.png Toggled Ability Call forth the spirit of the bear, imbuing yourself with increased physical mitigation. Only one Hunt may be active at a time.
Hunt of the Raven Icon.Hunt of the Raven.png Toggled Ability Call forth the spirit of the raven, imbuing yourself with increased physical penetration. Only one Hunt may be active at a time.
Hunt of the Tiger Icon.Hunt of the Tiger.png Toggled Ability Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage. Only one Hunt may be active at a time.
Lightning Reload Icon.Lightning Reload.png Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring it's cooldown and other costs. Affected Abilities: Snipe Barrage Headshot Scatter Shot Raining Death Thundering Shot
Mark of the Bear Icon.Mark of the Bear.png Marks the target, reducing their mitigation by 25%.
Mark of the Raven Icon.Mark of the Raven.png Marks the target, triggering up to (33%🢆) Physical damage every time the target is hit, scaling based on the target's missing health %.
Mark of the Tiger Icon.Mark of the Tiger.png Marks the target, increasing critical chance versus the target by 25%.
Party Stride Icon.Party Stride.png Applies Strider to all group members within 30 meters. Strider Increases ground movement speed of target by 10%.
Raining Death Icon.Raining Death.png Fire two consecutive volleys of arrows in a wide area in front of you, dealing (100%🢆) Physical damage and applying 1 stack of Wounded to enemies with each hit. Deals 20% additional damage to Shocked targets.
Regeneration Icon.Regeneration.png Grants 10 Regeneration Rating per Ranger level to a target ally. Can be maintained on one ally at a time. If your target already has Regeneration from another Ranger, you cannot activate Regeneration. If your target already has your Regeneration, activating Regeneration again will toggle it off.
Scatter Shot Icon.Scatter Shot.png Fires a spread of projectiles, dealing (125%🢆) Physical damage to every enemy target in a cone area in front of the caster. Triggers Ammo Imbue effects, once per target hit.
Snipe Icon.Snipe.png Deal (400%🢆) Physical damage and apply Shaken to target enemy. If the target is Bleeding, 1 stack is consumed and that target becomes Hemorraging.
Thorns Icon.Thorns.png Envelop target ally with thorns, dealing damage equal to 1/3 the Ranger's level and a 10% chance of applying Bleeding to attackers each time that ally is struck. Can be maintained on one ally at a time and can not be applied to a target already affected by Thorns.
Thundering Shot Icon.Thundering Shot.png Fire a lightning-infused projectile at target enemy, dealing (200%🢆) Physical damage and applying 10 stacks of Shocked to the target. If the primary target is Dazed, the effect is consumed and the target becomes Silenced.
Vine Field Icon.Vine Field.png Summon a vine field at target location. Targets in the area take (125%🢆) Physical damage and become Rooted. Each target can only be hit once per instance. For each target hit by the initial tick that is Bleeding, 1 stack is consumed and that target becomes Hemorraging.

Fighter augments

info-orange.pngThis section will be updated as soon as information is made available by the developers.

See also

References