Static housing development

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Static housing furnishings and home decorations in an Alpha-1 village node.[1]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[1]Steven Sharif

In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[1][2]

  • The Village stage offers small housing types.[1]
  • The Town stage introduces medium housing types.[1]
  • The City stage introduces large sized homes.[1]
  • The Metropolis stage introduces mansion size houses.[1]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[3]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

  • Only the houses that existed at the Village stage will become main street mansions at the Metropolis stage.[2]

Housing decorations

Players may decorate their player housing and other types of buildings.[6]

  • Houses will be empty when purchased.[7]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[8]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[8]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[9][14][15] For example: You can place only the best furniture in mansion grade in-node housing.[9]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[14]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[16]
  • Players will not be able to alter structural aspects such as windows and walls.[8]
  • There may be decor items that are representative of unique weapons that are available in the game.[17]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[9][18]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[8]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[18]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Real estate

Players buy the deeds for housing from the node itself.[20] Players can also buy and sell properties from other players.[2]

  • Housing will have a base price that scales with the number of citizens in the node.[21]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[23]
    • A grace period will occur before the housing becomes available for auction.[23]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[23]
    • At the end of the auction, the highest bidder will win the house.[23]
  • Static housing and apartments can be listed and sold to other players.[15][24]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[25]Steven Sharif

  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[21]
  • Players will not be able to exceed their allotment of housing in the game.[28]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[28]Steven Sharif

Rental and leasing concepts are currently under consideration.[28]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[28]Steven Sharif

See also

References