Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

Ranger primary archetype combined with Cleric secondary is a Soulbow class.[1]


info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[2][3] Prepares four arrows.[3] Prepared shot works on all arrow attacks.[3]
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[4] Arrow explodes upon reaching the end of its distance.[4] Enemies take burning damage for entering the flames.[4]
Fleeting shot fleeting shot icon.png Retreating shot rolls backward and does damage.[5] Increases max range.[5] Breaks crowd control.[5]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[2][6] Adds movement slow.[6] Adds damage over time to targets in the area.[6]
Jump jump icon.png Dash with cooldown.[7] Cooldown is replaced by charges with individual cooldown.[7] Drops a bear trap at the location the ranger dashed from.[7]
Knockback shot knockback shot icon.png Knocks a target back X distance.[8] Adds damage.[8] Add knockdown.[8]
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[2][9] Enemy takes additional magical damage.[9] Increases the duration of this debuff.[9]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[2][10] Chance to cause bleed damage over time.[2][10] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[10]
Slice slice icon.png Cone melee attack.[11] Becomes a 360° melee attack.[11] Adds hemorrhage (bleed) damage.[11]
Snare snare icon.png Foot pin roots target in place.[2][9] Adds a bleed.[9] Snares after root expires.[9]
Sniper's eye snipers eye icon.png Summon a zone around you, while within this zone, deal +200% damage for all attacks.[2] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[12] Increased resistance to disable abilities.[12] Clears crowd control when sprint starts and removes silence.[12]
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[2] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[13] Traps stun instead of root.[13] Place up to two traps.[13]

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[14][15]

  • Choosing life augments will provide self-healing benefits as well as limited life-giving benefits to other players.[16][14]
  • Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[17]
  • Cleric augments will radically change the type of summons available from the summoner primary archetype.[18]
    • Skeletons, zombies and other undead summons will be possible with death based augments.[18][19]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[14]Steven Sharif

See also