Loot tagging

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Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[1][2]

  • The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[1][2]
    • These numbers will be balanced based on testing.[1]
  • At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[1][2]
We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[1]Steven Sharif
Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[3]Steven Sharif

Loot tables

Loot tables (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[5][6]

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[25]

Resource quality

Flanggler (Flower angler or Mimic flower).[27][28]

Resources will have differing tiers of quality for the same resource type.[29] This is somewhat similar to Star Wars Galaxies.[30]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[32]Steven Sharif

Caravan looting

Caravan destruction in Alpha-2.[33]

This caravan was loaded with a combination of, it looks like commodity crates and material crates.[33]John Collins

If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[34][33][35][36][37][38][39] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[35][40]

When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[35]Steven Sharif
  • Anyone may loot a caravan's wreckage.[40]
  • Caravan components are destroyed if the caravan is destroyed.[44][36] Previously it was stated that components may drop when a caravan is destroyed.[45]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[46]Steven Sharif
  • In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[47][39]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[48]

AoE looting

AoE (Area of effect) looting is not included in the looting mechanics at the time of writing. It may be added based on feedback.[49]

Full loot

There will not be a full loot (full drop) system in Ashes of Creation.[50]

There will not be a full drop and the reason for that is because our intention when it comes to progression within the world is we want it to be meaningful and take some investment on behalf of the player; and if even if from a design standpoint we're like yeah but they have to choose to go to the area; we don't want a choice that a player can make where they delete their character so to speak.[50]Steven Sharif

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 Livestream, March 31, 2022 (1:23:06).
  2. 2.0 2.1 2.2 Livestream, July 25, 2020 (1:24:56).
  3. Livestream, June 30, 2022 (1:16:22).
  4. Video, January 27, 2023 (16:44).
  5. 5.0 5.1 Interview, July 19, 2020 (8:43).
  6. February 8, 2019 - Questions and Answers.
  7. 7.0 7.1 Interview, July 18, 2020 (27:11).
  8. Livestream, May 24, 2017 (44:14).
  9. steven-glint.png
  10. 10.0 10.1 Interview, September 10, 2023 (53:47).
  11. Livestream, March 26, 2021 (1:07:33).
  12. a419c5398b542a713545e4f393d67215.png
  13. Podcast, May 5, 2017 (43:05).
  14. steven-glint-rarity-level.png
  15. Interview, July 20, 2020 (21:57).
  16. Livestream, 2018-04-8 (PM) (55:49).
  17. Interview, July 18, 2020 (1:00:15).
  18. Livestream, June 30, 2022 (1:18:55).
  19. Livestream, July 25, 2020 (46:08).
  20. Livestream, December 22, 2020 (1:15:01).
  21. Livestream, May 3, 2017 (35:25).
  22. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  23. Livestream, May 27, 2022 (1:14:46).
  24. Video, May 27, 2022 (2:21).
  25. 25.0 25.1 Livestream, February 29, 2024 (1:22:09).
  26. Podcast, August 4, 2018 (1:44:54).
  27. flanggler.png
  28. Livestream, November 17, 2017 (53:28).
  29. 29.0 29.1 Livestream, July 25, 2020 (1:04:50).
  30. resource quality.png
  31. Livestream, April 30, 2020 (53:11).
  32. 32.0 32.1 Interview, October 20, 2018 (2:13).
  33. 33.0 33.1 33.2 33.3 Video, January 31, 2024 (6:47).
  34. Livestream, January 31, 2024 (1:07:42).
  35. 35.0 35.1 35.2 35.3 Livestream, October 31, 2023 (1:18:33).
  36. 36.0 36.1 Livestream, October 31, 2023 (1:08:22).
  37. Livestream, May 15, 2017 (45:20).
  38. Livestream, December 15, 2017 (1:04:25).
  39. 39.0 39.1 Interview, April 15, 2019 (26:59).
  40. 40.0 40.1 Livestream, April 30, 2021 (1:04:23).
  41. roshen-crates.png
  42. roshen-stolen-resources.png
  43. steven-stolen-glint.png
  44. Livestream, January 31, 2024 (1:05:07).
  45. Interview, April 15, 2019 (28:28).
  46. Livestream, September 30, 2022 (1:17:13).
  47. Certificates.jpg
  48. Livestream, February 29, 2024 (1:27:36).
  49. Livestream, May 15, 2017 (48:30).
  50. 50.0 50.1 Livestream, July 26, 2019 (1:22:50).